tag:blogger.com,1999:blog-21701388771500929062024-02-20T00:38:11.948-08:00Pairadice SaloonGrahamhttp://www.blogger.com/profile/13551378854615691290noreply@blogger.comBlogger84125tag:blogger.com,1999:blog-2170138877150092906.post-82759857686899779762018-02-18T04:32:00.000-08:002018-02-18T04:32:18.778-08:00Field Commander Napoleon<div class="separator" style="clear: both; text-align: center;">
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It has been too many years since I last visited this part of
the town.<span style="mso-spacerun: yes;"> </span>I am happy to be back and
dusting off my coat and hanging my hat up once more.</div>
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<br /></div>
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I thought it would be a good start by posting up my play though
off the first campaign in Field Commander Napoleon.<span style="mso-spacerun: yes;"> </span>If you have heard of it you can find it
<a href="http://www.mcssl.com/store/danverssengames/vassal/pdf-games/1-players/field-commander-napoleon" target="_blank">here</a>.<span style="mso-spacerun: yes;"> </span>I have a few of their solo/co-op
games and this is my latest purchase.</div>
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<br /></div>
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Field Commander Napoleon allows you to play through 11 of
his campaigns starting in 1796 and ending in 1815.<span style="mso-spacerun: yes;"> </span>The write up below is my first play through
of the game, so I started, like Napoleon himself, in 1796.<span style="mso-spacerun: yes;"> </span>This is where my comparison to him ends :P. <span style="mso-spacerun: yes;"> </span>My luck hasn’t changed since I last posted
and my chance to conquer Europe was left………. Well it never got start really.</div>
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<br /></div>
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Here Is the board all set up, ready to play and also the
battle board.<span style="mso-spacerun: yes;"> </span>This was what attracted me
to this game and I must say that it didn’t let me down.<span style="mso-spacerun: yes;"> </span>The battles are short but very tactical so I
got the sense of playing a board game and miniature game (even though it was
only chits).</div>
<br />
<br />
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<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicZ3Ww7aeU1fgr03hP87ucg4dJAwWUaXfGObabUAEFJnfwNcnry-NPtk2uAtlp25k1vaMg_jfFJrpCI2a8HTM2HBTjrOJLOFrykQMwBxEbNLM-D_S_5nYnreLdrx1-tYzt1n03R7pt1XU/s1600/IMG_0122.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicZ3Ww7aeU1fgr03hP87ucg4dJAwWUaXfGObabUAEFJnfwNcnry-NPtk2uAtlp25k1vaMg_jfFJrpCI2a8HTM2HBTjrOJLOFrykQMwBxEbNLM-D_S_5nYnreLdrx1-tYzt1n03R7pt1XU/s400/IMG_0122.JPG" width="400" /></a></div>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
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March 1796 (First turn - spoilers........................only turn)</div>
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Napoleon knew that if he were to win this war quickly he
would need to hold Turin at the end of March, to allow for adequate control
of the area.<span style="mso-spacerun: yes;"> </span>As a result, the divisions
commanded by </div>
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Augereau, Kilmaine, Garnier and Maynier would head north to
Turin while Napoleon himself and the divisions commanded by Serurier, Stengel,
Macquard and La Harpe headed east to Savona.</div>
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With only a garrison and fortification holding Turin, it should have been an text book battle, but those plucky little defenders held out and managed to reduce Garnier's command to so few men that it would take a long time to get them back to fighting standard again. (The battle wasn't much to look at, so no photos)<br />
<br />
Hearing good news concerning Turin, Napoleon marched into Sarona, confident that his men could take it (his was his first mistake). The armies prepared for the fight ahead, and that is when the first piece of bad news was brought to Napoleon's attention. The Piedmontians (?) had managed to ambush part of the supply train and had managed to supply themselves with some of the French ammunition for the battle to come. This delay meant that precious hours had been lost and Napoleon wasn't sure that there would be sufficient daylight left. <br />
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With the last rays of the day, slowly dissappearing, La Harpe was ordered to engage Provera's division but refused to (he failed his activation roll), and as the
battle draws to a close, Napoleon is left with no other choice
but to make camp for the night. And to have a serious discussion with La Harpe. This then resulted in the French contesting Savona. (The battle came to an end after 3 rounds and as I had not won, I had to roll to determine the results of the battle and both sides would not leave and encamped with no further battles being fought during the French turn, in that province).</div>
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Augereau and Kilmaine <span style="mso-spacerun: yes;"> </span>force march from Turin to help reinforce
Savona.<span style="mso-spacerun: yes;"> The wagon train finally caught up and were able to (</span>9 supplies) and
build a fortification in Savona and a scout to reduce the chances of further
supplies being stolen (which they didn't - stupid scouts)</div>
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<br /></div>
<div class="MsoNormal">
(During the enemy's turn you have to divide the enemy forces in to nationality and into groups of a certain number determined by the scenario then roll on their movement table to determine where each group moves to. With my usual luck, the enemy instead of moving in a nice spread, converge on 2 targets.)</div>
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<br /></div>
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The Austrians were not going to take the invasion of Piedmont lightly and managed to send a full 2/3rds of their forces in Genoa in to Serona. While the remaining move in to Turin.</div>
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The armies prepare to face off and Napoleon learns that some reinforcements are coming to assist the Austrians and uses his scout to prevent it but at the cost of more supplies.</div>
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Again daylight causes the battle to cease and both armies encamp again. While not the result he was hoping for Napoleon decided that the battle could have been far worse than what he had suffered. It was just as his bath had been drawn and a fine cognac poured that he learned the terrible fate about Turin. </div>
<div class="MsoNormal">
Maynier's division had been surprised and out numbered, and while they defended for as long as they could, they were swept away by di Cuto's cavalry division and Maynier's division had scattered. </div>
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This meant that at the end March the French, did not hold two objectives and lost the campaign as a result. </div>
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</div>
<div class="MsoNormal">
Not the result I would have liked to have in my first game. I would have liked to make it in to the second turn but I really enjoyed this game. The tactical map, offers all the tactics of a miniature battle, but in such a smaller time frame. The tactical options I had to consider were more than i thought I would have to (which is a good thing). I cant wait to try this scenario again.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I now want to get the Rommel variant and maybe the Alexander one as well. I also have Tiger Leader and Warfighter WWII and hope to write up my games for them as well. The next thing i need though are some 6mm minis so I can pimp up the tactical elements.</div>
<div class="MsoNormal">
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<div class="MsoNormal">
Next time Gadget, next time.</div>
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Grahamhttp://www.blogger.com/profile/13551378854615691290noreply@blogger.com0tag:blogger.com,1999:blog-2170138877150092906.post-58233255830943254752015-01-13T01:51:00.001-08:002015-01-13T01:51:33.118-08:00Imperial Assault buildI have Imperial Assault and have started to build my 3D boards for it as I can't seem to play these games on just the cardboard pieces that are included with the game. It is a good thing I am on holidays and can spend all day at the store so I can build these as well as get in some interesting games (Robo Rally comes to mind).<br />
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I only have a couple of photos but will post more WIP when they are finished.<br />
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<br />Grahamhttp://www.blogger.com/profile/13551378854615691290noreply@blogger.com0tag:blogger.com,1999:blog-2170138877150092906.post-57920455621045027402014-11-04T03:43:00.000-08:002014-11-04T03:43:09.846-08:005150 Judge Dredd play test part 1<!--[if gte mso 9]><xml>
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<br />
<div class="MsoNormal">
Judge Ghalgor: Rep 5, Fit 3, People 5, Law 4, Hard as nails
(chosen), Nerves of Steel (rolled).</div>
<div class="MsoNormal">
Weapons: Lawgiver, stun baton</div>
<div class="MsoNormal">
Equipment: Lawmaster, (rep 4), birdie lie detector, Long
range com</div>
<div class="MsoNormal">
Armour: Tactical</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGtH071ZLxLgZfPPem4WLrIedJI8hmxdpWmfUvcnPv_fxetsxJWYpL9vB1pRCp3cYfDZrB6vZ6rUNrQakzGVct3cAEIVLOX7c4prws5qySg365UtePfOFssoI5Kk7ME3Qm3L-f__jrdtk/s1600/IMG_0789+(Custom).JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGtH071ZLxLgZfPPem4WLrIedJI8hmxdpWmfUvcnPv_fxetsxJWYpL9vB1pRCp3cYfDZrB6vZ6rUNrQakzGVct3cAEIVLOX7c4prws5qySg365UtePfOFssoI5Kk7ME3Qm3L-f__jrdtk/s1600/IMG_0789+(Custom).JPG" height="480" width="640" /></a></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Judge Ghalgor awoke and readied himself for the day
shift.<span style="mso-spacerun: yes;"> </span>Today he would be patrolling
sector 45 located in Meg East.<span style="mso-spacerun: yes;"> </span>He knew
that it wouldn’t be too long into his shift before the stress of living in
Megacity One would bring out the worst in its inhabitants.</div>
<div class="MsoNormal">
++ Crime in progress at Caitee Perri Block. <span style="mso-spacerun: yes;"> </span>Possible perp dealing stolen knee pads. ++</div>
<div class="MsoNormal">
“Control, this is Ghalgor, I am in the area and am
responding”</div>
<div class="MsoNormal">
++ Roger that, Eye in the Sky has located the perp on level
23 ++</div>
<div class="MsoNormal">
“ETA one minute Control.”</div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhC-S-BPB78mqhEQ-MgYzUEaDNXLvIHojpaHHKBpgozHaz9kaFVA-KUKZryE5Nfip4vPxkpLld_vw0AruoIiJ1ymcfNmVonZp1sdNm0BOV4DUZJJRbh9Spxbb8tF3s4S852vqUWpYOmJjs/s1600/IMG_0783+(Custom).JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhC-S-BPB78mqhEQ-MgYzUEaDNXLvIHojpaHHKBpgozHaz9kaFVA-KUKZryE5Nfip4vPxkpLld_vw0AruoIiJ1ymcfNmVonZp1sdNm0BOV4DUZJJRbh9Spxbb8tF3s4S852vqUWpYOmJjs/s1600/IMG_0783+(Custom).JPG" height="640" width="480" /></a></div>
<div class="MsoNormal">
</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Ghalgor gave a wry smile, 3 minutes in and his first
call.<span style="mso-spacerun: yes;"> </span>At least this should be an easy bag
and tag.</div>
<div class="MsoNormal">
“Control, perp has been spotted.<span style="mso-spacerun: yes;"> </span>Computer, identify. “</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
++ Perp is identified as Lester Sproll, last known address
is level 25 Caitee Perri.</div>
<div class="MsoNormal">
(Activation roll Judge 4, perp 3)</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
‘Lester Sproll, cease and desist, surrender all items and
place yourself on the ground.’</div>
<div class="MsoNormal">
(People challenge, what should have been an easy arrest:
Ghalgor 5 dice, Sproll 2d goes south as both pass 1 d6 which results in ‘no
surrender and roll insight)</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
‘Drok, it’s a judge!<span style="mso-spacerun: yes;">
</span>I can't go back to the cubes.<span style="mso-spacerun: yes;"> </span>I'll have to try and run for it and hope to loose the judge.’</div>
<div class="MsoNormal">
‘Control, perp is running, taking him down (snap fires)
before he can.’ </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Lester falls to the ground and doesn’t move.</div>
<div class="MsoNormal" style="tab-stops: 144.0pt;">
(Roll is a 5 and results in a hit
and results in a gut shot with Sprolls being knocked down.<span style="mso-spacerun: yes;"> </span>The result of the recover from knock down is
that Sprolls is dead)</div>
<div class="MsoNormal" style="tab-stops: 144.0pt;">
‘Control, perp is down, send in a
clean-up wagon and notify Resyke.’</div>
<div class="MsoNormal" style="tab-stops: 144.0pt;">
<br /></div>
<div class="MsoNormal" style="tab-stops: 144.0pt;">
++ Roger that Ghalgor, proceed to
Tailor Swyft Block.<span style="mso-spacerun: yes;"> </span>Perp has been
spotted scrawling. ++</div>
<div class="MsoNormal" style="tab-stops: 144.0pt;">
<br /></div>
<div class="MsoNormal" style="tab-stops: 144.0pt;">
‘Control, I am in the next block,
am on my way.’</div>
<div class="MsoNormal" style="tab-stops: 144.0pt;">
‘Perp has be spotted, am
proceeding on foot.”</div>
<div class="MsoNormal" style="tab-stops: 144.0pt;">
<span style="mso-spacerun: yes;">
</span>(Rosco Haltyu, rep 3, desperation: 0, armed with a small pistol)</div>
<div class="MsoNormal" style="tab-stops: 144.0pt;">
</div>
<div class="MsoNormal" style="tab-stops: 144.0pt;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhge-z9Po_fjvfXo1Ix9YQROe2UaZ5XLKqxEY78B_8Ro1nl0hkqiF16KJG-zN1aQKIUethD2At_nX8R8k3vNpCzxf8pI-7d0noBHxLSMJHZz5z5tlSO31KJ0lqkkY_9vHAacKsnKCth5TA/s1600/IMG_0015.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhge-z9Po_fjvfXo1Ix9YQROe2UaZ5XLKqxEY78B_8Ro1nl0hkqiF16KJG-zN1aQKIUethD2At_nX8R8k3vNpCzxf8pI-7d0noBHxLSMJHZz5z5tlSO31KJ0lqkkY_9vHAacKsnKCth5TA/s1600/IMG_0015.JPG" height="480" width="640" /></a></div>
<div class="MsoNormal" style="tab-stops: 144.0pt;">
<br /></div>
<div class="MsoNormal" style="tab-stops: 144.0pt;">
‘Drop the chrome and surrender!’ (Arrest
roll: Judge 3 dice, Rosco 0.<span style="mso-spacerun: yes;"> </span>He immediately
surrenders and Ghalgor make a sentence roll).<span style="mso-spacerun: yes;">
</span></div>
<div class="MsoNormal" style="tab-stops: 144.0pt;">
‘Citizen Rosco, you are charged
with crime of scrawling, you have been found guilty, sentence is 2 moths
ISO-cubes.<span style="mso-spacerun: yes;"> </span>Control, send a catch wagon
to my position for a pick up.’ Ghalgor states matter-of-factly as he cuffs
Haltyu to the holding post.</div>
<div class="MsoNormal" style="tab-stops: 144.0pt;">
++ Roger ++</div>
<div class="MsoNormal" style="tab-stops: 144.0pt;">
Stay tuned for second part in Prog
2.</div>
<div class="MsoNormal" style="tab-stops: 144.0pt;">
<br /></div>
<div class="MsoNormal" style="tab-stops: 144.0pt;">
Well for a first play test I am happy with the way it played. Certainly a surprise on the first arrest.</div>
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Grahamhttp://www.blogger.com/profile/13551378854615691290noreply@blogger.com6tag:blogger.com,1999:blog-2170138877150092906.post-80935397638061505802014-07-21T03:38:00.001-07:002014-07-21T03:38:49.594-07:00Ogre Designer's EditionI bought the designer's edition of Ogre today. I am not sure if I have ever played any version of this game before, but when I saw the size of the box, I knew I had no choice. :)<br />
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I have taken photos of the initial unboxing and I have a photo that shows the scale of the contents. Anyway a picture is as good as thousand words so let's have a look.<br />
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The book in the corner is an A5 sized book included to give some sort of scale.<br />
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This photo shows the side of the box. As this is the designer's edition, it included kickstarter extras and the entire back of the box is full of these.<br />
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These are those extras. The 4 packs each contain 8+ boards. Each pack contains extra map tiles as well as the extra ogres and other units.<br />
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This photo shows the storage containers that will hold the various vehicles and other pieces.<br />
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These are the 4 map holders, each holder contains 2 maps. This plus the 2 extra maps that I didn't take photos of - mainly because I forgot.<br />
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This photo shows one of the holders and the storage below the maps.<br />
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This last photo I have used from Boardgame Geek (Photo by Alex Kosarek.) that shows the contents all laid out. I could not have taken a better photo, so why reinvent the wheel.<br />
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This edition definitely gives real value for money and I hope that it plays just as well.<br />
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Enjoy and as all ways C&Cs welcome.Grahamhttp://www.blogger.com/profile/13551378854615691290noreply@blogger.com0tag:blogger.com,1999:blog-2170138877150092906.post-515270038245310392014-03-15T20:39:00.000-07:002014-03-15T20:39:55.760-07:00Battle Cry 2.0Last night we played our first game of Battle Cry using the new scenery from last post. My trees and buildings had arrived the day before so I hadn't completed building the forest and homestead bases and I was unsuccessful in making ploughed field bases that I was happy with.<br />
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Anyway, we played the game with 2 players on each side and as usual my army commanders had decided that since they were 3 days away from retirement that only the troops on my left flank would move. Now considering we had no left flank, the majority of my troops just sat around and watched their Union counterparts maneuver around the field.<br />
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This highlights why I love this game and the other games like it. While I wanted my army to move in the centre and right flank, 90% of our cards drawn for movement were for the left flank. So while it was frustrating not to be able to move where I wanted to, the game was still close as we only lost the game by 2 flags (we needed 7 to win and we managed to get 5). This battle saw the Union more or less ambush the Rebels and it indeed turned out that way. <br />
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This last photo shows the last Confederate unit to be removed that one the game for the Union. It was a great game as always and I can't wait to play it as well as Command & Colours Ancients and Napoleonics on it. 10mm Nap figures will be the next purchase.<br />
<br />Grahamhttp://www.blogger.com/profile/13551378854615691290noreply@blogger.com0tag:blogger.com,1999:blog-2170138877150092906.post-74813223911677689482014-02-27T02:41:00.000-08:002014-02-27T02:41:08.506-08:00Finally time to postI have finally found time to update my blog after being away from it for so long. It is amazing how little time I have had due to teaching and running a FLGS. I started up Pegasus Gaming at a time when I had no relief work at all and about a week after I started teaching took off so time became a premium. But I have now managed to find a good mix, with the help of my lovely wife and some good friends, and so I now have some spare time.<br />
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In fact I have actually managed to get some painting done as well. I have painted up some Sohei Monks for Ronin (the Samurai skirmish game). I have not yet taken photos of them yet but will post them up soon.<br />
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The reason for this post is that today I received my new terrain from <a href="http://www.kallistra.co.uk/index.php">Kallistra Ltd</a>. I have bought enough to play Battle Cry and other Command & Colours games as well as FFG's new Battle Lore. Having now seen it up close, I wouldn't mind getting enough for a 6' x 4' table. Anyway, pictures are better than words so here they are.<br />
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<a href="http://i1176.photobucket.com/albums/x336/ghalgor/HillsampWoods1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://i1176.photobucket.com/albums/x336/ghalgor/HillsampWoods1.jpg" height="300" width="400" /></a></div>
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<a href="http://i1176.photobucket.com/albums/x336/ghalgor/HillsampWoods2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://i1176.photobucket.com/albums/x336/ghalgor/HillsampWoods2.jpg" height="300" width="400" /></a></div>
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<a href="http://i1176.photobucket.com/albums/x336/ghalgor/Hill1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://i1176.photobucket.com/albums/x336/ghalgor/Hill1.jpg" height="300" width="400" /></a></div>
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These show the hills and woods tiles that are placed on top. The woods will have trees (probably 2-3mm scale ) on them ready for the above games so these are just stand in trees. The figures are 15mm ACW that we shown in a previous post.<br />
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<a href="http://i1176.photobucket.com/albums/x336/ghalgor/Hexonsystemcloseup.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://i1176.photobucket.com/albums/x336/ghalgor/Hexonsystemcloseup.jpg" height="300" width="400" /></a></div>
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<a href="http://i1176.photobucket.com/albums/x336/ghalgor/Hillsampwoodscloseup.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://i1176.photobucket.com/albums/x336/ghalgor/Hillsampwoodscloseup.jpg" height="300" width="400" /></a></div>
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<a href="http://i1176.photobucket.com/albums/x336/ghalgor/Mountainsampriver1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://i1176.photobucket.com/albums/x336/ghalgor/Mountainsampriver1.jpg" height="300" width="400" /></a></div>
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This one shows some of the river sections as well as the mountain pieces.<br />
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<a href="http://i1176.photobucket.com/albums/x336/ghalgor/Mountaincloseup.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://i1176.photobucket.com/albums/x336/ghalgor/Mountaincloseup.jpg" height="300" width="400" /></a></div>
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This is a close up of the mountains and you can just see the rough terrain in the bottom right corner.<br />
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<a href="http://i1176.photobucket.com/albums/x336/ghalgor/Roughterrain1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://i1176.photobucket.com/albums/x336/ghalgor/Roughterrain1.jpg" height="300" width="400" /></a></div>
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And here is a better view of the rough.<br />
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This one shows the road.<br />
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<a href="http://i1176.photobucket.com/albums/x336/ghalgor/Roadcloseup.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://i1176.photobucket.com/albums/x336/ghalgor/Roadcloseup.jpg" height="300" width="400" /></a></div>
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And a close up.<br />
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Well that's it for this post, hopefully I will be posting more frequently. C&C's always welcome.Grahamhttp://www.blogger.com/profile/13551378854615691290noreply@blogger.com0tag:blogger.com,1999:blog-2170138877150092906.post-14797006089471889412013-06-08T05:28:00.001-07:002013-06-08T05:28:15.766-07:00Living the 'dream'?Well the news that I had hinted at in April can finally be revealed. Drum roll please............ I have started up my own FLGS called Pegasus Gaming. I am currently getting everything sorted out but we will officially open this coming Monday. It is very exciting as my wife and I will tag-team working there during school hours, allowing me to continue supporting the family with relief primary school teaching and on the days there is no available work and after school hours I can be in there.<br />
<br />I am definitely looking forward to this new chapter. Our town has gone through a lot recently and my hope is that this will bring the gaming community together. It has been fragmented for far too long and this worsened as a large number of gamers lost not only gaming material but their entire house contents during the floods. Over the last couple of days, while I have been setting up the store, we have had people come in and not only to chat but to play as well, and I must admit to enjoying each moment that a laugh or an anguished cry echoed around the rooms.<br />
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Anyway back to filling out forms for trade accounts. <br />
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Grahamhttp://www.blogger.com/profile/13551378854615691290noreply@blogger.com2tag:blogger.com,1999:blog-2170138877150092906.post-91847617364300397372013-05-26T03:50:00.002-07:002013-05-26T03:50:44.362-07:00Just thought I would post up some pictures that I took today of my space hulk board section. Need to get moving on this project again. Like always though, another project is vying for time and looks like it will be winning. I want to make up 3d version of the warhammer quest tiles as myself and a couple of others are wanting to get back in and play it........ahhh memories!<br />
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Anyway on to the space hulk photos.<br />
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The next ones are just all the painted pieces I have thrown together.<br />
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And these last ones are obviously of pieces that need to be completed.<br />
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Grahamhttp://www.blogger.com/profile/13551378854615691290noreply@blogger.com5tag:blogger.com,1999:blog-2170138877150092906.post-68442250825283297042013-04-09T15:52:00.001-07:002013-04-09T15:52:43.190-07:00Floods and computer issuesApologies for the lack of updates but things have been very hectic here over the last few months. We have had record level flooding here at the end of January and things are only just returning to normal as a result.<br />
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Also my computer has decided to have motherboard issues so I have managed to get my hands on an old laptop.<br />
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The third issue is that my internet up until now has been sketchy at best and utter crap at worst. My previous provider's wireless coverage is just utter rubbish and I was lucky to get an hour of connection each day. This has now changed so I can connect when I need to.<br />
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So all in all, hopefully updates will be more frequent. Current projects that I am starting to work on are painting up 40k Dark Angels and daemons, starting preparations for my pocket 40k armies, (see previous post) and some very big news that is too early to discuss yet.Grahamhttp://www.blogger.com/profile/13551378854615691290noreply@blogger.com3tag:blogger.com,1999:blog-2170138877150092906.post-3401130304509255292013-01-08T14:53:00.001-08:002013-01-08T14:53:59.511-08:00Epic strikes back<p>A friend of mine has managed to drag me back (only slightly screaming and kicking) to Epic scale 40k.  He is currently using the Epic Armageddon rules but what I find interesting is the minigedon version.  This version is played with only 1000 pt armies instead of the 3000-4000 pt games so it uses only 4-5 detachments per side.  Therefore games are completed in only an hour or two.</p> <p>As a side effect, I have some enthusiasm to play 40K again, this is more due to the fact that I discovered a website that plays it in 6mm and not 32mm.  This allows you to use epic scale figures and vehicles and can be played on a A3 size piece of paper.  It can be found <a href="https://sites.google.com/site/pocketw40k/" target="_blank">here</a>.  I intend to buy a magnetic whiteboard and use it to play this scale 40k on as the owners of the site recommend basing each individual figure on magnetic base to stop them moving around.</p> <p>As a result of all the above, I have tried to find all my epic armies, with only some luck. I have managed to find my marines but not my Tau or my tyranid.  They haven’t seen the light of day in more than 5 years and 4 moves so I am hoping they are somewhere.  I did spend some money though, maybe prematurely, on buying some forge world epic Tau skyrays that I have just finished converting.  Painting will follow when I find my infantry and can work out a paint scheme.</p> <p>I have included an epic scale rino and infantry base to show scale.</p> <p>These are skyrays and no converting was done on these.</p> <p><a href="http://lh4.ggpht.com/-a6lbCmop4kg/UOyjIQWmPKI/AAAAAAAABVI/oDOsC_LNTYE/s1600-h/DSCF7188%25255B4%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="DSCF7188" border="0" alt="DSCF7188" src="http://lh3.ggpht.com/-8e-T3TgD4yM/UOyjR89nIpI/AAAAAAAABVQ/gpnVDr15bjg/DSCF7188_thumb%25255B2%25255D.jpg?imgmax=800" width="635" height="477" /></a> </p> <p>These are for my recon detachment – 4 piranhas and 6 tetras</p> <p><a href="http://lh4.ggpht.com/-csTljWP6h_I/UOyjUMj3zwI/AAAAAAAABVY/JHHv5emlsDQ/s1600-h/DSCF7189%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="DSCF7189" border="0" alt="DSCF7189" src="http://lh6.ggpht.com/-UIHDszGZ_OQ/UOyjXFfVLzI/AAAAAAAABVg/oEkg__ksWX0/DSCF7189_thumb%25255B3%25255D.jpg?imgmax=800" width="638" height="479" /></a></p> <p>These are hammerheads.  I have had to scratch build the main guns, nothing fantastic but should be ok.</p> <a href="http://lh5.ggpht.com/-UTpZPfhupdM/UOyjZq5-HjI/AAAAAAAABVo/_uClQOBlO6Y/s1600-h/DSCF7190%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="DSCF7190" border="0" alt="DSCF7190" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyW-8Aj7XMTAJ9ho8nVf6RTZYxbPvUw3s7pb5H5wZyCifblBDwnfHI9EwDY4jjPZw7IHVrdw2DuQpaM2YZS-AKrz7f5axoAtYC9UbSbgJJWM_9AEDUV_ERgI-vAsP7OnJPRGJ3ix_R1YM/?imgmax=800" width="643" height="482" /></a> <p>These are my devil fish that will be used for 2 detachments of warriors and 1 detachment of path finders.</p> <p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg57kYKvrro0LrmQ9CX9EedWRUZFdoS19gX8fBXI9QKRj_18UijDMXYJbS6dsadKQyAhYeyLRUWLV66xZvyWWHRHEkYI50Pq487LbaOdDwmlM3IuOMhQtgS2iiZq-rvDsvuxurmo4wSjk8/s1600-h/DSCF7192%25255B4%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="DSCF7192" border="0" alt="DSCF7192" src="http://lh5.ggpht.com/-E1pt6s8xnCw/UOyjgixiLxI/AAAAAAAABWA/vaaoAHahOJI/DSCF7192_thumb%25255B2%25255D.jpg?imgmax=800" width="646" height="486" /></a></p> <p>More pictures to follow as this project moves along.</p> Grahamhttp://www.blogger.com/profile/13551378854615691290noreply@blogger.com3tag:blogger.com,1999:blog-2170138877150092906.post-45333303535127215162012-11-23T12:56:00.001-08:002012-11-23T12:56:14.211-08:00The Bayou comes to Pairadice<p>I have discovered the game of Malifaux (I know this may be old game for some) and absolutely love this game (and will give my thoughts in a different post).  Partly because it allows me to use my 28mm western stuff again but also because of PIG BOMBS.  Anyway, I have a Gremlins outcast crew (photos hopefully in the next few days as I finish up painting them) but as always my focus is on the scenery first so I have been working on some gremlin based scenery.  It is all 28mm based and you can see an unfinished gremlin for scale.</p> <p><a href="http://lh3.ggpht.com/-GUmGBGLbU6o/UK_icCjbsgI/AAAAAAAABQQ/Ztfi8-gMQ6E/s1600-h/shacks%2525201%25255B3%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="shacks 1" border="0" alt="shacks 1" src="http://lh5.ggpht.com/-Lgiu3doKhZI/UK_ie9WOfhI/AAAAAAAABQY/gSY6RLX1nPA/shacks%2525201_thumb%25255B1%25255D.jpg?imgmax=800" width="581" height="437" /></a></p> <p>This piece is rather self explanatory. </p> <p><a href="http://lh5.ggpht.com/-w2N14LUttFE/UK_ihBGN47I/AAAAAAAABQg/PEujYE5ENj8/s1600-h/shacks%2525202%25255B4%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="shacks 2" border="0" alt="shacks 2" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb9I7d8vWZy-8LPc2aTjVbnhMIMfDDEJjIMguOpteF19BRR8zjQvjtm_VBuYvGprOnY7IWcXBPYDRJPGH_fU4DgJ_eaVVSABukWTJPx-GHYJgzScLyyQzuMyLwRR4f-_C-_ML96RCCNPk/?imgmax=800" width="585" height="440" /></a></p> <p><a href="http://lh5.ggpht.com/-s6VO-HbEgxA/UK_ilsq7zqI/AAAAAAAABQw/uutsEMQcJqc/s1600-h/shacks3%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="shacks3" border="0" alt="shacks3" src="http://lh3.ggpht.com/-hVqT7Dbpb6o/UK_ioEQH-EI/AAAAAAAABQ4/66JoS6ZkdJg/shacks3_thumb%25255B3%25255D.jpg?imgmax=800" width="588" height="443" /></a></p> <p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLpMAxNrvVZkhn5x78DeFcKJkZncsyvhMfP3xlLpGETPQ1TEDQ2ru54e4OQawPbmQvrA_HP6EF10mBvBHeusuUSImb6XOm3qPT2dmfutZ2AAs4ySn7j7oGkAKAKgNonMEsYQlYjsXiou4/s1600-h/still%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="still" border="0" alt="still" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjctg0xUhaDl4BDKgYTTtBBu08IGITE86abvJEeaMZv5OZCWMOG-P7jAjePwau38M_sSuO1aSVrF1HQ9bZ0a46WKzGGpilxrsdQJx0umLcrOxrXr6tPSHTX2cnfyQh0VWpxZQnJKVDDNGY/?imgmax=800" width="590" height="443" /></a></p> <p>This piece is a moonshine still.</p> <p><a href="http://lh4.ggpht.com/-uqC7zYZolOo/UK_iu_RVU2I/AAAAAAAABRQ/04Gbw-d_9F4/s1600-h/scrap%252520pile%25255B6%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="scrap pile" border="0" alt="scrap pile" src="http://lh4.ggpht.com/-tRaLoR_pNvo/UK_ixS8bRkI/AAAAAAAABRY/-t7zWMWZIP8/scrap%252520pile_thumb%25255B4%25255D.jpg?imgmax=800" width="591" height="445" /></a></p> <p>This is a scrap pile.</p> <p><a href="http://lh6.ggpht.com/-oDHBagLKT-A/UK_izUWBMWI/AAAAAAAABRg/iXcoH0SS1to/s1600-h/camp%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="camp" border="0" alt="camp" src="http://lh6.ggpht.com/-vgZh9C-Ac_o/UK_i1z3zh4I/AAAAAAAABRo/lZj1kwrqzzo/camp_thumb%25255B3%25255D.jpg?imgmax=800" width="594" height="446" /></a></p> <p>This is obviously a camp.  These 3 pieces have rules in the book that allow interaction with them and not just cover, LOS blockers etc.</p> <p><a href="http://lh5.ggpht.com/-cm2bPovybY0/UK_i4BAxC7I/AAAAAAAABRw/Xh--6K2mp5o/s1600-h/pig%252520pen%25255B8%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="pig pen" border="0" alt="pig pen" src="http://lh6.ggpht.com/-W_VGSycpGbI/UK_i6enhk3I/AAAAAAAABR4/bascq8k8rj4/pig%252520pen_thumb%25255B4%25255D.jpg?imgmax=800" width="594" height="446" /></a></p> <p>This is a pigpen where my taxidermist and pig whisperer keep their charges.</p> <p>Comments etc always welcome.</p> Grahamhttp://www.blogger.com/profile/13551378854615691290noreply@blogger.com4tag:blogger.com,1999:blog-2170138877150092906.post-10855821606196586372012-10-28T13:24:00.001-07:002012-10-28T13:24:31.065-07:00Rally Round the King - Talomir campaign<p>I have joined in the Talomir campaign found <a href="http://talomir.blogspot.com.au/" target="_blank">here</a>.  This is my first proper game of RRTK so I managed to make a couple of mistakes and forgot a few things.  This game is played on a 3’ x 3’ map and all tokens are to scale.  I played it Solo with the mechanics playing both sides as necessary.  I did choose movement distance but this was based on the tactics each army used for the battle.  The small blue and yellow markers are the magic users for each army and I had placed them there just to remind myself that they were being used.  Later they would reveal themselves and then would be attached to the unit they were next to. </p> <p>The armies consisted of the following units</p> <p>Mangu –Blue & White (based on historical Mongol army) </p> <p>S – skirmish cavalry</p> <p>C- cavalry</p> <p>L- lancers attached is the General Aluminium Khan</p> <p>MU – magic user</p> <p>Stygustan – Yellow & White (based on historical Egyptian army)</p> <p>LC – light chariots</p> <p>Ar – archers</p> <p>I – infantry</p> <p>A – axemen attached is the General Warththestep</p> <p>MU- magic users</p> <h4><font size="5">Deployment</font></h4> <p><a href="http://lh5.ggpht.com/-IeVX3C4kPjw/UI2TugpBltI/AAAAAAAABMQ/L1LKaHUfuRo/s1600-h/stygustan_vs_mangu_1_map015.jpg"><img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="stygustan_vs_mangu_1_map01" border="0" alt="stygustan_vs_mangu_1_map01" src="http://lh3.ggpht.com/-mKIreguEUHE/UI2TxgBLbRI/AAAAAAAABMY/Ew-Y1qh6B30/stygustan_vs_mangu_1_map01_thumb2.jpg?imgmax=800" width="748" height="748" /></a></p> <p>Due to the large number of Mangu skirmishing cavalry, they outscouted the Stygustans 26 - 10 and this would force them to place 6 units for every 3 of the Mangu. As the Stygustan were invading Mangu, they would move first. The table top would be mostly open. The Mangu would use the Double Envelopment tactic, while the Stygustans would employ the encircle flank tactic and setup was determined by these tactics.</p> <h4><font size="5">Turn 1 - Stygustan</font></h4> <p><a href="http://lh5.ggpht.com/-ueq2TssPGdE/UI2Tz5LcXlI/AAAAAAAABMg/rxtyaZX67Ps/s1600-h/stygustan_vs_mangu_1_map027.jpg"><img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="stygustan_vs_mangu_1_map02" border="0" alt="stygustan_vs_mangu_1_map02" src="http://lh5.ggpht.com/-DSHP7CCPfrI/UI2T2_QYryI/AAAAAAAABMo/oWkYfV1lEJA/stygustan_vs_mangu_1_map02_thumb4.jpg?imgmax=800" width="748" height="748" /></a></p> <p>The chariots wheel right, ready to attack the flank next turn, while the archers move slowly up the centre.</p> <h4><font size="5">Turn 1 - Mangu</font></h4> <p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRmui_3K3flPliOnnH9_S7Wt9dLbwXt3kFd75kmf837YwNB6y19FuKM2fyFH7ONh0y9Ew1dP0n9UzJFQoQnsZLJgsKPRw7ipYLCNatbRyM0S6OQl-QNAdbh7QPKz8sJJqkwGuwcOYAqBU/s1600-h/stygustan_vs_mangu_1_map037.jpg"><img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="stygustan_vs_mangu_1_map03" border="0" alt="stygustan_vs_mangu_1_map03" src="http://lh3.ggpht.com/-uzQrzGaCY5I/UI2T8MV5VNI/AAAAAAAABM4/Jbkd1fpdF-A/stygustan_vs_mangu_1_map03_thumb4.jpg?imgmax=800" width="746" height="746" /></a></p> <p>The skirmish cavalry move up on both flanks and prepare to fire at the archers and light chariots while the lancers and cavalry move up the centre. Not-tu Nite (the magic user) reveals herself and prepares to cast Fog of War. She targets her lover and general Aluminium Khan but is unsuccessful as she feels a headache coming on. Luckily for Khan, he has asprin on hand and is able to keep her in the battle for a little while longer. Unfortunately she uses up 5 out of her 10 magic points.</p> <h4><font size="5">Turn 2 – Stygustan</font></h4> <h4><a href="http://lh6.ggpht.com/-SjAFtqOe0Tk/UI2T-qMqjGI/AAAAAAAABNA/5FAFpK7YZhs/s1600-h/stygustan_vs_mangu_1_map047.jpg"><img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="stygustan_vs_mangu_1_map04" border="0" alt="stygustan_vs_mangu_1_map04" src="http://lh5.ggpht.com/-H1sQLpYJF28/UI2UBbPq8WI/AAAAAAAABNI/JLoLGgQoBaw/stygustan_vs_mangu_1_map04_thumb4.jpg?imgmax=800" width="747" height="747" /></a></h4> <p>Wartchthestep surveyed the battlefield and feels claustrophobic. The chariots activate and either fire at the skirmishing cavalry or move into position to fire at C1. The shots result in 1 hit on S9 and 2 hits on S8. Their reactions are to return fire hitting Light chariot 1 for 1 hit and then causing it to retire taking another hit. Unfortunately it contacts I1 and takes another hit. LC3 fares even worse - it takes 1 hit from return fire and in an appalling show of courage it routs from the battle. The infantry block containing Wartchthestep remains stationary to 'reinforce' any holes that appear. He then commands his sorcerers to assist and they then prepare to cast blast at S5 and S3. Not-tu Nite detects the spell but is unable to prevent it from being cast. S5 takes 1 hit but is unable to return fire as it is does not LOS to the sorcerers. S3 retires away from them but as this then causes them to retire through S, S routs and S3 continues on. The archers move forward slightly while Ar1, 2 and 8 halt due to the chariot. Ar5 shoots at S6 causing 1 hit for no hits in return but they do retire and then take 1 hit.</p> <h4><font size="5">Turn 2 – Mangu</font></h4> <p><a href="http://lh3.ggpht.com/-vAwzl-1YtQQ/UI2UD2HuxaI/AAAAAAAABNQ/j7WLwagxdzQ/s1600-h/stygustan_vs_mangu_1_map057.jpg"><img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="stygustan_vs_mangu_1_map05" border="0" alt="stygustan_vs_mangu_1_map05" src="http://lh3.ggpht.com/-vlo-xEifpNk/UI2UGd2sDQI/AAAAAAAABNY/umbIZAfr3JM/stygustan_vs_mangu_1_map05_thumb4.jpg?imgmax=800" width="744" height="744" /></a></p> <p>Aluminium Khan smiled to himself. His skirmish units had performed admirably. They had bottlenecked the Stygustans and had caused confusion within their battle lines. His skirmishers on his right repositioned themselves to attack the archers. C1 is ordered to charge LC2 and causes it to retire and take a hit as a result LC2 contacted LC and took another hit. Not-tu Nite had to wash her hair and as a result was unable to cast any magic this turn. S8 shot at LC and caused it to retire taking 1 hit and then a second as it contacted Ar2. The final movement of the turn was S3 & S5 moved into position to fire next turn.</p> <h4><font size="5">Turn 3 – Stygustan</font></h4> <p><a href="http://lh6.ggpht.com/-lFst2oZUd_s/UI2UIvBSaDI/AAAAAAAABNg/rx57vctyGWQ/s1600-h/stygustan_vs_mangu_1_map067.jpg"><img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="stygustan_vs_mangu_1_map06" border="0" alt="stygustan_vs_mangu_1_map06" src="http://lh4.ggpht.com/-gzvVcX2pkwQ/UI2ULLLeB8I/AAAAAAAABNo/AR1Iezqe6U0/stygustan_vs_mangu_1_map06_thumb4.jpg?imgmax=800" width="746" height="746" /></a></p> <p>Wartchthestep looked around and saw that his front battle line was splintering apart and as a result he could not bring to bear his massed fire power. LC2 shot at C1 causing 1 hit and C1 then proceeded to advance 1/2 move and charged LC2. LC2 then proceeded to retire, taking 1 hit, take another hit as it contacted LC and then was pursued by C1 (having just discovered the rule) and routed. LC then fired on S8 causing 1 hit and forcing it to retire. Warcththestep prodded his sorcerers in to casting a spell but they were unsuccessful in summoning a hero.</p> <p>LC1 could not shoot as S5 was out of arc and Ar8 blocked the shot on S3. Ar8 couldn't move as LC stopped it moving forward, it couldn't wheel without hitting Ar1 and as it had halted due to friendly troops in the road it couldn't turn to face S3 (assuming that I have done this correctly). Ar3 & 4 continued to move forward while Ar6 shot at S6 and Ar5 shot at S7. Both S6 and S7 retired taking another hit each. </p> <h4><font size="5">Turn 3 – Mangu</font></h4> <p><a href="http://lh4.ggpht.com/-zrimGRd3UX0/UI2UNmIMtnI/AAAAAAAABNw/4LREfavSoy4/s1600-h/stygustan_vs_mangu_1_map077.jpg"><img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="stygustan_vs_mangu_1_map07" border="0" alt="stygustan_vs_mangu_1_map07" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJh4hAd5QDAtJ9p46yBPNy4FZQWHK7fE_Q8PVGP_Xx6mjd4akmDb5k76l6EjBPcyw5hnZCeEBr-UkiquHY2Dw0P8SPKKIfNvnIgqekG2R2o1SgXTXTSVw7F7CEUXq0Jx-V6K1b8MoIicI/?imgmax=800" width="745" height="745" /></a></p> <p>Khan still felt positively about how the battle was proceeding but his skirmishers were starting to be worn down. S1, S2 & S3 fired at Ar5 and caused 3 hits and routed from the battle. Not-to Nite managed to cast despair on to Ar4 dropping their rep by 1 and then Khan gave the order to charge with both his lancers and the attending cavalry unit. Ar4 stood and shot causing a hit on the lancers and an arrow lodged in the helm of Khan, just narrowly missing the eye slit and bouncing harmlessly off. With lances raised and sabres rattling the cavalry cause 4 hits on Ar4 while Ar4 managed to hit C for 1 point.</p> <h4><font size="5">Turn 4 – Stygustan</font></h4> <p><a href="http://lh6.ggpht.com/-PWMA0AXJhWc/UI2USY-v2_I/AAAAAAAABOA/q8tSmkYiSC0/s1600-h/stygustan_vs_mangu_1_map087.jpg"><img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="stygustan_vs_mangu_1_map08" border="0" alt="stygustan_vs_mangu_1_map08" src="http://lh3.ggpht.com/-MIIpw4sSHEc/UI2UUXi4QBI/AAAAAAAABOI/ChSfnKtKyDE/stygustan_vs_mangu_1_map08_thumb4.jpg?imgmax=800" width="745" height="745" /></a></p> <p>Things were looking grim for the Stygustan army and Wartchthestep knew it. The turned opened up with LC1 shooting at S3 hitting once S3 then returned fire also for 1 hit routing LC1. LC4 wheeled left. LC wheeled to get in to firing arc on S9. Ar1 not wanting to suffer the same fate, expanded out from behind Ar2. Wartchthestep wheeled to the left and advanced as fast as he could. Ar6 fired upon C generating 1 hit causing C to charge and routing Ar6.</p> <h4><font size="5">Turn 4 - Mangu</font></h4> <p><a href="http://lh4.ggpht.com/-fyE5SftBdtY/UI2UWqXYsmI/AAAAAAAABOQ/-HusS4yzY64/s1600-h/stygustan_vs_mangu_1_map097.jpg"><img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="stygustan_vs_mangu_1_map09" border="0" alt="stygustan_vs_mangu_1_map09" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXYJ3r7w7EJ9B_-H4ehdTXbz55FUZOIBCfbq-RarU9nqzvtmHyyMCLDZsa_kLIbCd6eA8JmNIE-Rlls3cf_SSM6YacRg_vcRnc7_0CCXD85gCNf8eNr7Bjn5ezmsTVt-KqJ10BnTlLwAo/?imgmax=800" width="747" height="747" /></a></p> <p>S1, S2 & S4 reformed. Khan, his lancers and C1 formed up the line with C. S9 fired at LC hitting once and causing it to retire taking another hit and then a third hit as they retired in to Ar9. </p> <h4><font size="5">Turn 5 – Stygustan</font></h4> <p><a href="http://lh4.ggpht.com/-RaeI3KS_L4U/UI2Ubyzbt6I/AAAAAAAABOg/lY48ymqjq_g/s1600-h/stygustan_vs_mangu_1_map107.jpg"><img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="stygustan_vs_mangu_1_map10" border="0" alt="stygustan_vs_mangu_1_map10" src="http://lh6.ggpht.com/-rppJ2-g0D5c/UI2UecILS3I/AAAAAAAABOo/W9BImgUAQz0/stygustan_vs_mangu_1_map10_thumb4.jpg?imgmax=800" width="747" height="747" /></a></p> <p>'Curse those skirmishers to the lowest level of Hell!' spat Watchthestep. The battle had been lost and now it was time to withdraw from the field. The invasion of Mangu had faltered but by conserving the army as much as possible, there would be at least a next time. </p> <p>Now it was time to determine the major pursuit and casualty recovery. In the end 4 archers were not recovered.</p> <p>At this point I felt the game had gone to Mangu and that as the game is part of a campaign, that the Stygustans would retreat to minimise the loses that will carry over and reduce their army composition.</p> Grahamhttp://www.blogger.com/profile/13551378854615691290noreply@blogger.com3tag:blogger.com,1999:blog-2170138877150092906.post-3630212013070466932012-10-02T20:52:00.001-07:002012-10-02T20:52:36.097-07:00ACW update<p>After  way too long, I have finally managed to get access to the internet , luckily through BMG my friendly neighbourhood games store.  I was hoping to show photos of my painted britannian fleet for Dystopian wars but forgot the photos.</p> <p>So will have to make do with photos of my new work station and some ACW fences that I have made.  I was hoping to play a game of Piquet Hallowed grounds but my monthly throat infection stopped that.</p> <p>The fences still  need work but were usable.</p> <p><a href="http://lh6.ggpht.com/-7hRbyZtBLGE/UGu2YlhojaI/AAAAAAAABLU/0cnRRQ7_8e0/s1600-h/acwfences%25255B3%25255D.jpg"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="acwfences" border="0" alt="acwfences" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUNSJ4QAChJhC-wLKAtOfU9du100YVe4Y4i3DZYVZExWsEapcrFfctoifroVaqkdllFZhOaZwcL9Ww6vorz57Rbk9VNNXZEryNQRKsILOYWOrmZRigw-0vbahh9-IEbmqzHszyljkTGhY/?imgmax=800" width="499" height="375" /></a> </p> <p><a href="http://lh3.ggpht.com/-VN9HpucsB9I/UGu2brzpbYI/AAAAAAAABLk/5sQCRp9XanM/s1600-h/snakefence%25255B6%25255D.jpg"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="snakefence" border="0" alt="snakefence" src="http://lh5.ggpht.com/-s4z0jDy6J70/UGu2c4bmwII/AAAAAAAABLs/Jv_CqmqL614/snakefence_thumb%25255B4%25255D.jpg?imgmax=800" width="497" height="374" /></a> </p> <p>My new work station, just need to buy some paint stands to hold my paints. </p> <p></p> <a href="http://lh5.ggpht.com/-v-di-JdmYig/UGu2eZecpvI/AAAAAAAABL0/UnusgKbK4tA/s1600-h/workstation%25255B6%25255D.jpg"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="workstation" border="0" alt="workstation" src="http://lh3.ggpht.com/-ATnYPbJ19fA/UGu2fwf8f8I/AAAAAAAABL8/S9P83_8fcuA/workstation_thumb%25255B4%25255D.jpg?imgmax=800" width="490" height="369" /></a> <p>Hopefully in the next few days I can post my DW fleet.</p> Grahamhttp://www.blogger.com/profile/13551378854615691290noreply@blogger.com2tag:blogger.com,1999:blog-2170138877150092906.post-33601029916029967122012-08-12T02:10:00.001-07:002012-08-12T02:10:56.099-07:00Long time no post<p>It has been way to long since my last post and I am unsure how long it might be for the next one.  Having shifted back to Bundaberg, we find out that the house that we are renting has been set for when the NBN is completed in our estate.  As a result we have incompatible infrastructure with the ‘normal’ set up and therefore cannot get a phone line or access to ADSL.</p> <p>We have been told that it should only be a ‘couple’ of months before NBN connection is complete but until then we have to go on wireless.  Telstra in their infinite wisdom won’t give out anything less than 24 month contracts and when told that we only want it for a few months they said that we could just pay for the remainder of the contract for internet that we won’t be using.</p> <p>As a result we have gone through Dodo who at least offer 6 month contracts but as they piggyback of the Optus network, the signal strength here is crap and as a result I average 5 KB/second which is just painful.  So this is a test post to see how long it takes to upload and I shudder to think how long it might take to upload a post with photos in it (even if reduced in size).</p> <p>Any way whinge over so a quick update of what I have been doing over the last couple of months.</p> <p>1. Dystopian wars – Kingdom of Britannia fleet (KOB)</p> <p>2. Learning how to air brush using my KOB fleet as my test subjects</p> <p>3. Firestorm Armada – Aquan fleet waiting to get my air brushing skills up as I really would like to have a similar paint scheme in the rule book.</p> <p>4. Making up more scenery for Dystopian Wars.</p> <p>Pictures will follow when I can go around to a friend’s place and use my tablet for my next post.</p> <p> </p> <p>Hope all are well.</p> Grahamhttp://www.blogger.com/profile/13551378854615691290noreply@blogger.com4tag:blogger.com,1999:blog-2170138877150092906.post-23169903637485114002012-04-19T23:42:00.001-07:002012-04-19T23:42:43.062-07:00Hive Fleet Megalodon evolves<p>I have finally gotten around to building some mycetic spores for my Tyranid army, they are the tyranid version of space marine drop pods.  These were made using a method that I found on TerraGenesis for alien polyps. I envision them to be a combination of an egg and carnivorous plant.</p> <p>I have been wanting to make these up for the last couple of years and never got around to it until now.  I slightly modified the process and the open one is of my own design.  I would like to have varnished them in a gloss coat but as I don’t have any yet, that will have to wait.  </p> <p><a href="http://lh5.ggpht.com/-P0KEkHdSyMM/T5EFDVDiJfI/AAAAAAAABJs/gZEJUf68HqI/s1600-h/mycetic%252520spores%2525201%25255B4%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="mycetic spores 1" border="0" alt="mycetic spores 1" src="http://lh6.ggpht.com/-J301XnL63m4/T5EFFXP7XvI/AAAAAAAABJ0/cRMvXe04Zbc/mycetic%252520spores%2525201_thumb%25255B1%25255D.jpg?imgmax=800" width="570" height="428" /></a></p> <p><a href="http://lh5.ggpht.com/-oPf0Z_JLutY/T5EFGwNYK0I/AAAAAAAABJ8/Nn0o5J5qjBY/s1600-h/mycetic%252520spore%252520open%25255B6%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="mycetic spore open" border="0" alt="mycetic spore open" src="http://lh4.ggpht.com/-pOgV_EJAaqA/T5EFImL8tyI/AAAAAAAABKE/dHdmN8Kte7g/mycetic%252520spore%252520open_thumb%25255B3%25255D.jpg?imgmax=800" width="572" height="431" /></a></p> <p><a href="http://lh5.ggpht.com/-r1JAHbynqaQ/T5EFKvD1HOI/AAAAAAAABKM/KwJjjsX7FRs/s1600-h/mycetic%252520spore%2525203%25255B7%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="mycetic spore 3" border="0" alt="mycetic spore 3" src="http://lh6.ggpht.com/-6RD8kepR9oE/T5EFMCpgOKI/AAAAAAAABKU/0DETRiPku3c/mycetic%252520spore%2525203_thumb%25255B4%25255D.jpg?imgmax=800" width="572" height="429" /></a></p> <p><a href="http://lh6.ggpht.com/-Lpx6-yp93wg/T5EFNys9-TI/AAAAAAAABKc/e169ekPMQ1E/s1600-h/mycetic%252520spore%2525204%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="mycetic spore 4" border="0" alt="mycetic spore 4" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnJ-2gUej9SkS9rz4JwE80qDSo3Iqw10M-RigAtC2XwpATNPX3Pclqv5LrmWDQPE1wWDALv7-nkPYQg6__04zUwkKhYJV8y1egdKAutLvaDBb13qiKi-zc_GTWZa8bpq_D_YVjKKxfu6A/?imgmax=800" width="575" height="432" /></a></p> <p><a href="http://lh6.ggpht.com/-IzDRKrg84aM/T5EFRiWyTXI/AAAAAAAABKs/Cd1R7wE8lKg/s1600-h/mycetic%252520spore%2525205%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="mycetic spore 5" border="0" alt="mycetic spore 5" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigoggAROa30RhBc6tK8pJKntF3T6KX6A9TRakNF_DluL3iST9vxik8GvehOwHcfChyphenhyphenYdN3ltfdrY_RQSej8G-06waw0ZeDpShaXQlX-zswj3aTJb8uuW_5cwUuig9rc7YXSTEft_xzCwE/?imgmax=800" width="577" height="434" /></a></p> <p><a href="http://lh3.ggpht.com/-CL19fFrssMU/T5EFVJ5JxTI/AAAAAAAABK8/-5NN8MHs5h8/s1600-h/mycetic%252520spore%2525206%25255B6%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="mycetic spore 6" border="0" alt="mycetic spore 6" src="http://lh6.ggpht.com/-8uZFrRYQKko/T5EFWwQ17NI/AAAAAAAABLE/XjLtPS67Cjo/mycetic%252520spore%2525206_thumb%25255B3%25255D.jpg?imgmax=800" width="578" height="434" /></a></p> <p>This may be my last post for a couple of weeks as we are hoping to shift towns in the next few weeks so all my gaming stuff is being packed up.  As it it I was ‘in trouble’ for making up more things when I should be packing <img style="border-bottom-style: none; border-right-style: none; border-top-style: none; border-left-style: none" class="wlEmoticon wlEmoticon-openmouthedsmile" alt="Open-mouthed smile" src="http://lh4.ggpht.com/-qhToe-N4AJQ/T5EFX3Rnk6I/AAAAAAAABLM/GPqCfxRDpAM/wlEmoticon-openmouthedsmile%25255B2%25255D.png?imgmax=800" /></p> Grahamhttp://www.blogger.com/profile/13551378854615691290noreply@blogger.com1tag:blogger.com,1999:blog-2170138877150092906.post-68721763506745323982012-03-30T20:07:00.002-07:002012-04-06T05:53:42.954-07:00Golden Phoenix Chapter founding backgroundI have been trying to create a background for my 40k marine chapter. It is a combination of Dark Angel, Blood Angel and Vanilla marine miniatures. I like the idea of using certain miniatures so I want to be able to use Space Marine, Dark Angel and Blood Angel codexes. I realise that I can just use them any way but I felt I needed to have my background in place first. Any way it is not Black Library standard but hopefully a reasonable read.<br />
<br />
“My Lord, we have just received this communiqué from the Golden Angels chapter master. It appears to have been sent some 80 years ago. We have run it through decryption algorithms twice to attempt to boost the signal but there is still some data bytes missing from the message.”<br />
“Why has it taken so long to get here?”<br />
“Warp storm activity my Lord”<br />
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++<br />
ATTENTION HIGH LORD ALPHON <br />
641.M38<br />
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++<br />
PRIORITY OMEGA NOVEMBER ECHO<br />
FROM CHAPTER MASTER – GOLDEN ANGELS<br />
5<sup>TH</sup> SUBMISSION ATTEMPT<br />
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++<br />
IT IS WITH THE HIGEST PRIORITY, MISGIVINGS AND PERIL THAT I SUB....T THIS REQUEST FOR AID. OUR SECTOR HAS BEEN ....OLOPED BY A WARP STORM OF THE LIKES UNSEEN IN MIL....NIA. WE HAVE BEEN BESEIGED FOR THE LAST 2 YEARS BY CHAOS MARINES FROM THE ........... .........PTER.<br />
THE EMPORER PROTECTS US BUT WE ARE IN URGENT NEED OF BOTH REINFORCEMENTS AND SUPPLI.... TO ENSURE THAT WE ARE VICTORIOUS.<br />
EMPEROR PROTECT<br />
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++<br />
“Until the warp storm abates, we are unable to send assistance. Let us pray to the Emperor that He intervenes on his children’s behalf and this damned storm dissipates quickly. Send for my personal psyker and see that she should bring her tarot cards.”<br />
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++<br />
ATTENTION HIGH LORD ALPHON<br />
653.M38<br />
WE HAVE MANAGED AT GREAT COST TO HOLD OUT AGAINST OUR DAMNED BRETHEREN SO FAR. THERE ARE LESS THAN 100 BROTHERS OF COMBAT READY STATUS LEFT. THERE ARE SIGNS THAT REINFORCEMENTS SHOULD NOW BE ABLE TO BREACH THE WARP STORM AS IT IS SEEMS TO BE DIMINISHING.<br />
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++<br />
ADDENDUM....<br />
A GREAT DISHONOUR HAS BEFALLEN US, THE ENEMY HAS BREACHED OUR INNERMOST DEFENCES AND HAS STOLEN A LARGE PORTION OF OUR PRECIOUS GENE-SEED BEFORE WE WERE ABLE TO DRIVE THEM OFF. IF OUR CHAPTER IS TO CONTINUE TO BRING HIS GOLORIOUS LIGHT TO THE GALAXY WE NEED TO REPLENISH OUR NUMBERS.<br />
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++<br />
“Dispatch the nearest Ultramarine cruiser to assist them as soon as possible and provide them with the pure Ultramarine Gene-seed to splice with their own to assist in rebuilding.”<br />
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++<br />
The sleek hull of the Emperor’s Gift glides silently through the shifting eddies of the warp. The occasional rainbow coloured halo briefly coalesces around the cruiser as unseen entities try unsuccessfully to gain entry. The serenity inside suddenly shatters as an extremely bright flash erupts from the Emperor’s Gift and the warp envelops her whole.<br />
Even though sirens scream inside, the occupants move purposefully from room to room. “Captain, the Geller field has gone down,” a robotic servitor droned.<br />
“All crew to battle stations; brother marines prepare for possible daemonic borders” calmly ordered Captain Jameuk in to the vox on his chair.<br />
Suddenly the servitor to Jameuk’s left whirrs, “multiple contacts on decks epsilon, delta & zeta.” “Squads Theo, Halpin and Franco repel borders. Remember your faith in the Emperor is your shield,” Jameuk orders as he moves towards the display, studying it even as he walks closer.<br />
“Squad Liunc, move towa.....” the Captain freezes mid-sentence.<br />
Down in the hull, a translucent mist starts to take form and other shapes appear just seconds later around it. A large bird like creature stands before a large adamantium door with an evil smile on its beak. A dozen pink creatures hold jars in their arms and one receives a not so gentle shove and asks, “Master what are we here for and what’s in the jars.”<br />
With a malevolent stare, the Greater Daemon, KR’ KIIR, gives a slight chuckle, “my dear underling, these jars contain what the humans call gene-seed. They take their weak children and by splicing the gene-seed with their own genes it makes them in to the soldiers that are present on this ship.” The pink horror looks up confused, “why then are we giving them more of it? So they can make more?”<br />
With a sigh of exasperation, KR’KIIR continues, “The gene-seed in this vault comes from a group of humans that have a pure and stable genetic makeup, while the seed from the humans known as the Blood Angels, is flawed and our Master has seen that by switching the seed, it will further his one of his great plans.”<br />
“Why don’t we just kill them then,” an inquisitive horror blurts out from behind. KR’KIIR shoots an irritated glance at the horror and with a squeal it agonisingly splits in two and they both take on a pale blue colour and it continues, “All you have to know is that if we kill them, it is over too quickly, BUT if we alter their genes, the grand Tzeentch has seen that great confusion can be sown and the fate of a human sector is at stake.”<br />
“How will we get past the wards on the vault,” the first horror tentatively asked. “With the shields of the ship down, I can access the full power of the warp to bypass the wards, but leave them there so as to not generate suspicion,” replies KR’KIIR as it stares intently at the door. With a wave of its feathered hand, the contents of the jars within the vault slowly dissolve into the amniotic fluid they are floating in, and with another wave the contents of the Blood Angel jars vanish and appear inside the jars in the vault.<br />
Then as suddenly as they appear they disappear.<br />
“.........rds the armoury and secure it.” <br />
“Captain, this is Sergeant Den’ves. The daemons have suddenly vanished.”<br />
“All stations - damage report NOW!” barked the Captain.<br />
“No damage or casualties to report and the Gellar Field is back on line.”<br />
“Monitor all stations and let’s make all haste to help our brothers.”<br />
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++<br />
ATTENTION HIGH LORD ALPHON<br />
CAPTAIN JAMEUK’S REPORT<br />
653.M38<br />
THE VALOUR AND BRAVERY OF THE ULTRAMARINES HAS SHONE ONCE MORE. THE ENEMY, UPON SEEING OUR ARRIVAL, MADE HASTE TO LEAVE THE PLANET AS SOON AS THEY COULD. WE WERE UNABLE TO GIVE CHASE AS WE NEEDED TO HAND OVER THE MUCH NEEDED GENE-SEED. IT WILL BE A SLOW PROCESS BUT THE GOLDEN ANGELS WILL RETURN IN TIME.<br />
THROUGH US, GUILLIMAN LIVES ON<br />
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++<br />
MAGOS BIOLOGUS QWENTIN’S REPORT<br />
421.M39<br />
I WAS CALLED IN TO INVESTIGATE THE UNFORSEEN RESULTS OF THE SPLICING OF THE ULTRAMARINE AND GOLDEN ANGELS GENE-SEED. THE RATE AT WHICH THE ZYGOTES WERE GROWING WAS AT AN ACCEPTIBLE LEVEL BUT ROUGHLY 200 YEARS AFTER THE INTIAL MODIFICATION WERE COMPLETED THE MARINES OF THIS CHAPTER ARE NOW SHOWING SOME SIGNS OF THE RED THIRST. WE KNOW THAT THIS IS A CHAPTER SPECIFIC FLAW TO THE BLOOD ANGELS AND OF THEIR SUCCESSORS BUT IT SHOULD NOT HAVE BEEN PRESENT HERE.<br />
ALL POSSIBILITIES WERE INVESTIGATED AND I EVENTUALLY DISCOVERED THAT THE INSTEAD OF THE ULTRAMARINES GENE-SEED, SOME HOW BLOOD ANGEL SEED WAS CONTAINED WITHIN THE CRYO TUBES. NORMALLY THE SPLICNG WOULD NOT HAVE SUCCESSFULLY UNITED, SO THIS THEN LEAD ME TO THE DISCOVERY THAT THE CRYO TUBES CONTAINED MINUTE TRACES OF THE ULTRAMARINE GENE-SEED AND AS A RESULT OF THE PURE NATURE OF THIS GENE-SEED IT SOMEHOW COMBINED THE OTHER TWO.<br />
I HAVE BEEN UNSUCESSFUL IN REPLICATING THIS PROCESS SO I AM HUMBLED TO ADMIT THAT I CANNOT EXPLAIN WHY THIS HAS OCCURRED. ALL I CAN GIVE ARE THE FOLLOWING RECOMMENDATIONS:<br />
# MONITOR THE CHAPTER FOR ANY FUTURE DEVIATION OR MUTATION<br />
# SO AS TO AID THIS CHAPTER IN ITS RECOVERY AND TO UNDERSTAND THE NATRE OF THIS FLAW, SEND REPRESENTATIVES OF THE BLOOD ANGELS TO OFFER WHAT GUIDANCE THAT THEY CAN.<br />
HIS GUIDANCE BE PRAISED<br />
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++<br />
HIGH LORD FITHE<br />
763.M39<br />
I TAKE GREAT HONOUR IN REPORTING THAT OUR ONCE GLORIOUS CHAPTER HAS RISEN ANEW FROM THE FLAMES OF DESTRUCTION. TWO HAVE BECOME ONE AND ONCE AGAIN WE WILL SWEEP THROUGH THE GALAXY AND WE WILL TAKE REVENGE ON THOSE WHO HAVE WRONGED US AND NO MERCY WILL BE SHOWN.<br />
FROM THIS DAY FORWARD WE TAKE ON A NAME THAT BEARS OUR PAST GLORIES AND SYMBOLISES THE NEW HONOURS THAT AWAIT US.<br />
I PRESENT TO YOU THE:<br />
GOLDEN PHOENIX CHAPTER.Grahamhttp://www.blogger.com/profile/13551378854615691290noreply@blogger.com0tag:blogger.com,1999:blog-2170138877150092906.post-91347718344424423172012-03-19T03:39:00.001-07:002012-03-19T03:39:37.372-07:00British Napoleonic Army<p>I have finally managed to paint up all my Napoleon @ War British figures.  This gives me a basic army but I believe that I need to add 1 more box of infantry (4 units) to make it ‘legal’.  I also intend to use it for Lasalle as well.  I have already posted up photos of it but I finally had the enthusiasm (and lack of work this week) to paint up the rest. As well as the box of infantry I would like to buy a horse artillery set as well.</p> <p><a href="http://lh6.ggpht.com/-wEZoRGKFm_0/T2cMOwZjA-I/AAAAAAAABGc/NAe9O9ngGtk/s1600-h/Full%252520army%252520shot%25255B4%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="Full army shot" border="0" alt="Full army shot" src="http://lh4.ggpht.com/-MfavtSVpvZ8/T2cMQlPe_xI/AAAAAAAABGk/YtUVoGGP0Rs/Full%252520army%252520shot_thumb%25255B1%25255D.jpg?imgmax=800" width="511" height="384" /></a></p> <p><a href="http://lh4.ggpht.com/-CKbRoVO4H20/T2cMSQP32bI/AAAAAAAABGs/KwKAX5mVvN4/s1600-h/Commander%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="Commander" border="0" alt="Commander" src="http://lh5.ggpht.com/-sZnRtlrdPgc/T2cMTxVaaYI/AAAAAAAABG0/0SmqapDmxVA/Commander_thumb%25255B2%25255D.jpg?imgmax=800" width="515" height="387" /></a></p> <p><a href="http://lh4.ggpht.com/-Lqwadb19-dQ/T2cMVaoTt3I/AAAAAAAABG8/r4FfM-mZobk/s1600-h/Commander%2525202%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="Commander 2" border="0" alt="Commander 2" src="http://lh3.ggpht.com/-xnLBodTFksI/T2cMXIP_JzI/AAAAAAAABHE/39rJVBikrFY/Commander%2525202_thumb%25255B2%25255D.jpg?imgmax=800" width="517" height="389" /></a></p> <p><a href="http://lh4.ggpht.com/-pHgtMdNYq6E/T2cMZC24V7I/AAAAAAAABHM/mD06bkud4Vw/s1600-h/infantry%2525201%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="infantry 1" border="0" alt="infantry 1" src="http://lh4.ggpht.com/-Cg1UJ9hT5dw/T2cMa60RxvI/AAAAAAAABHU/DQNqlM5oxqs/infantry%2525201_thumb%25255B2%25255D.jpg?imgmax=800" width="519" height="390" /></a></p> <p><a href="http://lh6.ggpht.com/-ddGWnN9Y8sE/T2cMceShC3I/AAAAAAAABHc/BONT8nkiNVY/s1600-h/infantry%2525202%25255B6%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="infantry 2" border="0" alt="infantry 2" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-WMQOwoN2AllVmXNFHV637tT-EUBHjoSDlDt8f91-TE5fM6lmp02xDva9jPBWrRC2dBaSJmqLGyCKz4mUE4kHaEyGKdvHiHbZz0WlbYLpOQOV8aZlCKaJRO-QhSgv5S0gpNcO3MO74nQ/?imgmax=800" width="522" height="392" /></a></p> <p><a href="http://lh4.ggpht.com/-Jn5N9FaoW58/T2cMf_ktL6I/AAAAAAAABHs/b4rczH6LcH4/s1600-h/infantry%2525203%25255B6%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="infantry 3" border="0" alt="infantry 3" src="http://lh6.ggpht.com/-kVUS5oOmMH4/T2cMhtM06mI/AAAAAAAABH0/Lb8gRiV79q0/infantry%2525203_thumb%25255B3%25255D.jpg?imgmax=800" width="524" height="394" /></a></p> <p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgguZABCm8o5cTREztHNIJSD6GIDHjGMFjizDtUBqAEK7cCoX5BndnZAsuNquoJCbKB2siD_FObyENKGQeF3T3ZUIevrs-EroEauHEaNQw-sVW9_Q7zBo1YB0we4mnp0eaQLKKOFzxdmn4/s1600-h/infantry%2525204%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="infantry 4" border="0" alt="infantry 4" src="http://lh6.ggpht.com/-74yCq7xpxmM/T2cMmOvW4_I/AAAAAAAABIE/lzoFPKx62Io/infantry%2525204_thumb%25255B2%25255D.jpg?imgmax=800" width="526" height="395" /></a></p> <p><a href="http://lh3.ggpht.com/-l5Cux5xUDfE/T2cMn0m8B8I/AAAAAAAABIM/6RB3xnAUTqc/s1600-h/infantry%2525205%25255B6%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="infantry 5" border="0" alt="infantry 5" src="http://lh5.ggpht.com/-Tk0mrixqdnM/T2cMpztyXhI/AAAAAAAABIU/Ow3eiRUWSQM/infantry%2525205_thumb%25255B3%25255D.jpg?imgmax=800" width="527" height="396" /></a></p> <p><a href="http://lh6.ggpht.com/-xRRQKtHwUxM/T2cMrt5w-UI/AAAAAAAABIc/RNtDeT7UFlY/s1600-h/infantry%2525206%25255B6%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="infantry 6" border="0" alt="infantry 6" src="http://lh4.ggpht.com/-n4412uxvVEY/T2cMtGrQeEI/AAAAAAAABIk/dxUZucVdtX8/infantry%2525206_thumb%25255B3%25255D.jpg?imgmax=800" width="531" height="399" /></a></p> <p><a href="http://lh4.ggpht.com/-_0ehRyqbKNA/T2cMut9ahsI/AAAAAAAABIs/yitA2cZ2Lug/s1600-h/infantry%252520commander%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="infantry commander" border="0" alt="infantry commander" src="http://lh3.ggpht.com/-yMcLtGhlmRg/T2cMwGgv3tI/AAAAAAAABI0/niXP0FipB8U/infantry%252520commander_thumb%25255B2%25255D.jpg?imgmax=800" width="534" height="401" /></a></p> <p><a href="http://lh4.ggpht.com/-EeJvJBW9CNI/T2cMyMesVjI/AAAAAAAABI8/xgWT39nwxfk/s1600-h/cavalry%2525201%25255B6%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="cavalry 1" border="0" alt="cavalry 1" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigVbOcG4nVIo-C4XfRKXo8BaIApqFLEB9dEAQhQEMSVXpIAWLVagcdoTnYbYTk0PYpq_ryV_t4k0oxSBZxvcyvLNEmlhp5k2Dl0vAhJk0OMtF2hyGLWfekVtta9XIElp8wA3TXXxNqIoc/?imgmax=800" width="535" height="403" /></a></p> <p><a href="http://lh4.ggpht.com/-n1O0zMwP3-k/T2cM1Mick2I/AAAAAAAABJM/lN4XqeVzlSw/s1600-h/cavalry%252520commander%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="cavalry commander" border="0" alt="cavalry commander" src="http://lh5.ggpht.com/-Zc8pTBKGPHc/T2cM2e1Y56I/AAAAAAAABJU/z5k0yUW4zXA/cavalry%252520commander_thumb%25255B2%25255D.jpg?imgmax=800" width="537" height="404" /></a></p> <p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFu8htTG5WfeLobnObWkwbKMPAt4IpbJcZiKFErKJksH6NZ9Uk40KbDb73FkiUSKYi2h0SYUcYIo8i7lg2Spio0UIPaMSSiko5oeC-lMovwxUSEXbPjI-TgzsLrjxMGXtJrbmKUMEScbs/s1600-h/artillery%2525201%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="artillery 1" border="0" alt="artillery 1" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1FPE81M6ZGt2-7hu38M0ZARbFCPIZxAQfqfQt1cVBxn_KtJZsPqkKEXButdHxci-Jl9d2pNZ6tCLxJ-0HhbP7X6aU0uo9PthlJUa2kRYw4wAKIGSrngiju_tnYLT_EjKb-WIzYzuAcuI/?imgmax=800" width="538" height="404" /></a></p> Grahamhttp://www.blogger.com/profile/13551378854615691290noreply@blogger.com4tag:blogger.com,1999:blog-2170138877150092906.post-91054304330311007792012-02-26T01:20:00.001-08:002012-02-26T01:20:48.813-08:00More Vietnam terrain<p>I have made up some more buildings and some bunkers/foxholes.</p> <p><a href="http://lh6.ggpht.com/-o3huRGPru_s/T0n5JGC02PI/AAAAAAAABEs/-39H7keqhBs/s1600-h/village%2525201%25255B4%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="village 1" border="0" alt="village 1" src="http://lh5.ggpht.com/-1cMmemJP3Nc/T0n5Kg7VzmI/AAAAAAAABE0/UuAodjxQrDE/village%2525201_thumb%25255B1%25255D.jpg?imgmax=800" width="559" height="420" /></a></p> <p><a href="http://lh5.ggpht.com/-MWElXKCvz-4/T0n5Lz2wa0I/AAAAAAAABE8/NEFC7ZV7pAw/s1600-h/village%2525205%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="village 5" border="0" alt="village 5" src="http://lh6.ggpht.com/-5AF5gIG7nEM/T0n5NX4zIVI/AAAAAAAABFE/oyHkMEIopKk/village%2525205_thumb%25255B2%25255D.jpg?imgmax=800" width="562" height="422" /></a></p> <p><a href="http://lh5.ggpht.com/-shDXlaW6KSE/T0n5O4TY89I/AAAAAAAABFM/sPSdNN6eSVI/s1600-h/village%2525203%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="village 3" border="0" alt="village 3" src="http://lh3.ggpht.com/-k-o-yea6vqo/T0n5QLxp1NI/AAAAAAAABFU/d3G71y2ddN0/village%2525203_thumb%25255B2%25255D.jpg?imgmax=800" width="565" height="424" /></a></p> <p><a href="http://lh4.ggpht.com/-ZN77lS0pvqs/T0n5Ra-xehI/AAAAAAAABFc/6hdJZptFY_Q/s1600-h/village%2525204%25255B6%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="village 4" border="0" alt="village 4" src="http://lh6.ggpht.com/-akXcG2eHGpI/T0n5SlpqopI/AAAAAAAABFk/FOnQgjvlZkI/village%2525204_thumb%25255B3%25255D.jpg?imgmax=800" width="566" height="425" /></a></p> <p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvrHbxBGuzg7JvaD3NdTW02zk8QJZfGqkMpMy6AsMq-Qc2OWZTn4vej_uAchIcNw7d2fbvtx0sKcE5VxZj6nFNtYJyD5xygeXEUC28l75Bs-n1pvXcAT77tbkzvyuS81OKMOz9ypSISRs/s1600-h/foxholes%2525201%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="foxholes 1" border="0" alt="foxholes 1" src="http://lh3.ggpht.com/-jiOBfFRDVP4/T0n5Vvsv8VI/AAAAAAAABF0/c1wC8et3xzo/foxholes%2525201_thumb%25255B2%25255D.jpg?imgmax=800" width="569" height="427" /></a></p> <p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQA2_dhSYBRc5cttxLOZQHKkEsakbf_zmKa3kuW9za-Sq_atDQtx3MO9_7I0kF5212kVQtDzIJVbeZsRouuGjQzLd3AtKyCdsp8sBNiIlGxR3mrr17uekh8WqxQfmiTDNXB-JqqlOnWTE/s1600-h/foxholes%2525202%25255B6%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="foxholes 2" border="0" alt="foxholes 2" src="http://lh3.ggpht.com/-tQZwjAWehMM/T0n5YdFUXKI/AAAAAAAABGE/j-OmHKWda8E/foxholes%2525202_thumb%25255B3%25255D.jpg?imgmax=800" width="570" height="429" /></a></p> <p><a href="http://lh4.ggpht.com/-ZARevbYwpK8/T0n5Z3uj_7I/AAAAAAAABGM/gDrw7tQl7cY/s1600-h/foxholes%2525203%25255B6%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="foxholes 3" border="0" alt="foxholes 3" src="http://lh3.ggpht.com/-KrepHucmxEg/T0n5bSaU1fI/AAAAAAAABGU/pUJ0IBk6JYQ/foxholes%2525203_thumb%25255B3%25255D.jpg?imgmax=800" width="571" height="430" /></a></p> Grahamhttp://www.blogger.com/profile/13551378854615691290noreply@blogger.com2tag:blogger.com,1999:blog-2170138877150092906.post-18223027312961159192012-02-20T13:00:00.001-08:002012-02-20T13:00:28.337-08:00Vietnam village planners sacked<p>Over the last couple of days I have been building some Vietnam buildings called hooches.  I must admit that the first 4 buildings built were looking good until I painted them.  As hooches are made with grass/bamboo I tried to give the impression by using textured paint that I quickly slapped together.  I was not impressed but kept going and then painted them a nice green colour (of grass).  I then posted them up on the Fields of Fire forum and the helpful members reinforced my thoughts and was given extremely useful advice. </p> <p>Using this information I have then constructed a new building (based on one I saw in a battle report) and I am much happier with the new version.  It is more labour intensive but so much more worth the effort.  The pictures go from the crappy ones to the new improved version. </p> <p>The old</p> <p><a href="http://lh3.ggpht.com/-M79GCNOb3z0/T0K0PFMkbWI/AAAAAAAABDs/0EPedeAk8fI/s1600-h/completed%252520hooch%2525201%25255B4%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="completed hooch 1" border="0" alt="completed hooch 1" src="http://lh6.ggpht.com/-6hZRIYWfGDQ/T0K0QSAmGkI/AAAAAAAABD0/LlVvlLhfiZE/completed%252520hooch%2525201_thumb%25255B1%25255D.jpg?imgmax=800" width="512" height="385" /></a></p> <p><a href="http://lh4.ggpht.com/-EvAQtLIKijE/T0K0SL3p3iI/AAAAAAAABD8/W9jZvKTi-gk/s1600-h/completed%252520hooch%2525202%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="completed hooch 2" border="0" alt="completed hooch 2" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirdQmxtyRGs39jPBzqXwjlwDISHUNlKC_fDMJmNK2UiWk1rJxWGR5MoHVAlCLVjoWixRsQ86e_vAQARTj6su9c82cNKCgMNePM-Kippit-GPfxUHzJKBfS7UCX_VflqCdNX_kRZ4Igqic/?imgmax=800" width="515" height="388" /></a></p> <p>The new</p> <p><a href="http://lh3.ggpht.com/-yop_F4vamx0/T0K0Vcm_RtI/AAAAAAAABEM/TBb2Q4R-T0s/s1600-h/improved%252520hooch%2525201%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="improved hooch 1" border="0" alt="improved hooch 1" src="http://lh4.ggpht.com/-2oZs5rKdXnY/T0K0W25qIFI/AAAAAAAABEU/4ZTm5uoVqkI/improved%252520hooch%2525201_thumb%25255B2%25255D.jpg?imgmax=800" width="517" height="388" /></a></p> <p><a href="http://lh5.ggpht.com/-cNRv0VX1XFg/T0K0Ys6sz9I/AAAAAAAABEc/Ma7GokY1uNQ/s1600-h/improved%252520hooch%2525203%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="improved hooch 3" border="0" alt="improved hooch 3" src="http://lh6.ggpht.com/-W9ZxQUn35yA/T0K0afqaqyI/AAAAAAAABEk/x7emMnYvmwY/improved%252520hooch%2525203_thumb%25255B2%25255D.jpg?imgmax=800" width="519" height="390" /></a></p> <p>Let me know your thoughts.</p> Grahamhttp://www.blogger.com/profile/13551378854615691290noreply@blogger.com3tag:blogger.com,1999:blog-2170138877150092906.post-4575155138320833312012-02-13T23:32:00.001-08:002012-02-13T23:32:34.014-08:00Termite Mounds<p>Here are a couple of photos of termite mounds that can be used for FNG 2nd Tour.  The rules are as follows courtesy of the author Darby: </p> <p>Termite mounds- DV3 or DV4 (even chance). Each is approx 1"-2" wide and 4"-6" long (yes, they are linear), and are half as tall as a person. Troops standing behind a mound count as in cover, but not concealment from the ground. Troops prone behind mounds are considered to be out of direct LOS for being fired upon.  Troops behind termite mounds only count as in cover from the air if the mound is between the target and the aircraft.</p> <p>Anyway on to the photos.</p> <p><a href="http://lh6.ggpht.com/-CI9IClScJL8/TzoN9Md7MjI/AAAAAAAABC8/chRvZV7Ygxo/s1600-h/termite%252520mounds%2525201%25255B4%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="termite mounds 1" border="0" alt="termite mounds 1" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6rxxfxDWuf08xujum_SK_yg4kxThey2gJrhHfJGPM7mKfHX5g6QzPVsIR62Z2oJXT-sE85yPpMYNFNgR3SZCJDSSVdthfh-Sxt6ndbQhdTOelSuImJlJQFBz9tB_Q5maEx0v0n3Czwqg/?imgmax=800" width="523" height="393" /></a></p> <p><a href="http://lh5.ggpht.com/-MjLAP9UpHts/TzoN_hL4r4I/AAAAAAAABDM/9bs1aDCg-vw/s1600-h/termite%252520mounds%2525202%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="termite mounds 2" border="0" alt="termite mounds 2" src="http://lh3.ggpht.com/-n1NObtspUDw/TzoOBBDEpUI/AAAAAAAABDU/Aa_wzBmbs8w/termite%252520mounds%2525202_thumb%25255B2%25255D.jpg?imgmax=800" width="526" height="396" /></a></p> <p><a href="http://lh6.ggpht.com/-SMks9d3IXJc/TzoOCap-ZmI/AAAAAAAABDc/iE_6ThncDrg/s1600-h/termite%252520mounds%2525203%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="termite mounds 3" border="0" alt="termite mounds 3" src="http://lh3.ggpht.com/-hfL30isVYrQ/TzoODkw2gjI/AAAAAAAABDk/SQebB5LYB5g/termite%252520mounds%2525203_thumb%25255B2%25255D.jpg?imgmax=800" width="531" height="400" /></a></p> Grahamhttp://www.blogger.com/profile/13551378854615691290noreply@blogger.com0tag:blogger.com,1999:blog-2170138877150092906.post-6004547469888161882012-02-10T19:33:00.001-08:002012-02-10T19:33:52.026-08:00Jungle warfare stage 2<p>The jungle trees that I ordered have arrived and I have managed to build some more jungle bases.  The day before they arrived, my mother-in-law had bought a 200 piece dinosaur play set so as a result I have large amounts of jungle trees and not enough bases.  I will have to buy some MDF and hope that my ultra cheap jigsaw will cut out the pieces.</p> <p>The new pieces.  Let’s play spot the Ruskie!!</p> <p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEis_JCfLkICiuMZ-ekjsrx2O70I5HdMakgWnPbG6s9ryM5o5DmfPNaE4WszsK3XoNsVr2EgTl32NejxUAVPDvTG0z2gHYVLJZEiY3a39kg2h2ydK6h75RZ3AzFVqK_SJJyyr1YcY0z6BD4/s1600-h/scenery%2525202%25255B4%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="scenery 2" border="0" alt="scenery 2" src="http://lh5.ggpht.com/-xZA9wbu6eHs/TzXhTLT_ShI/AAAAAAAABBk/u7m6LzO-JhA/scenery%2525202_thumb%25255B1%25255D.jpg?imgmax=800" width="548" height="412" /></a></p> <p><a href="http://lh4.ggpht.com/-uL-1vEwkC00/TzXhVPLSazI/AAAAAAAABBs/6IV6B6qcodw/s1600-h/jungle%2525201%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="jungle 1" border="0" alt="jungle 1" src="http://lh3.ggpht.com/-Am3sHcMbEWs/TzXhXOgtN1I/AAAAAAAABB0/GU265r1nIpo/jungle%2525201_thumb%25255B2%25255D.jpg?imgmax=800" width="551" height="414" /></a></p> <p><a href="http://lh5.ggpht.com/-FC43P5pPbqE/TzXhY2zoIoI/AAAAAAAABB8/CIe68MVYYxo/s1600-h/jungle%2525202%25255B6%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="jungle 2" border="0" alt="jungle 2" src="http://lh5.ggpht.com/-rnFBNo7HvDU/TzXhbdX-K9I/AAAAAAAABCE/gwTvBTaen1s/jungle%2525202_thumb%25255B3%25255D.jpg?imgmax=800" width="552" height="415" /></a></p> <p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPLezU_-zoKPcaVF7wXGhZnOX1I4sRrUbEDzEp7_uMjJHZTDrfRsivZUOWMXOwzEPRbZWSsFmX9dK25d9L8uMB5UF4PmrTfUr5bGIVDXVUafCpjTCsEl7rLMyLefGo3M5cwKPy0Q7FeQU/s1600-h/jungle%2525203%25255B7%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="jungle 3" border="0" alt="jungle 3" src="http://lh4.ggpht.com/-2KOXPWgT46Y/TzXhe9izxxI/AAAAAAAABCU/nPCED1isAAY/jungle%2525203_thumb%25255B4%25255D.jpg?imgmax=800" width="556" height="418" /></a></p> <p><a href="http://lh4.ggpht.com/-BdBzPe1jRcs/TzXhg1-v0UI/AAAAAAAABCc/LNRxv-_exZU/s1600-h/jungle%2525204%25255B6%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="jungle 4" border="0" alt="jungle 4" src="http://lh5.ggpht.com/-cuCBIgOBnho/TzXhip0ZVZI/AAAAAAAABCk/zZipZESM9bA/jungle%2525204_thumb%25255B3%25255D.jpg?imgmax=800" width="556" height="418" /></a></p> <p>Finally all the pieces together.</p> <p><a href="http://lh6.ggpht.com/-_7rlwvnEjmU/TzXhlGNos2I/AAAAAAAABCs/fzQhMZ8RCSk/s1600-h/full%252520jungle%25255B6%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="full jungle" border="0" alt="full jungle" src="http://lh3.ggpht.com/-8VF0Fhmup_A/TzXhnOQl4OI/AAAAAAAABC0/3AopivrJCVM/full%252520jungle_thumb%25255B3%25255D.jpg?imgmax=800" width="559" height="419" /></a></p> Grahamhttp://www.blogger.com/profile/13551378854615691290noreply@blogger.com3tag:blogger.com,1999:blog-2170138877150092906.post-86225360020462883892012-02-04T23:01:00.001-08:002012-02-04T23:01:52.371-08:00Vietnam terrain<p>Here are the first pieces of terrain specifically built for Vietnam using the <a href="http://store.twohourwargames.com/modern.html" target="_blank">FNG 2nd Tour</a> rules from THW.  There is a 15mm FOW Russian in the photos to help with scale.  I don’t have any actual Vietnam miniatures at the moment (except for two helicopters) so the Russian was sent down due to commenting to his Commissar that only communists (and level 1 PCs ) wear red.  I am waiting for more palm trees to arrive that I ordered off eBay to make more pieces.  I had initially intended to just individually base them but then found the larger bases on my gaming book shelf so I decided to use them instead.  I raided my boys’ army men play set to get these palm trees from.</p> <p><a href="http://lh6.ggpht.com/-SH__MmdCjQc/Ty4pI3AEC_I/AAAAAAAAA_8/qQt5ilVtL9Y/s1600-h/scenery%2525201%25255B4%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="scenery 1" border="0" alt="scenery 1" src="http://lh4.ggpht.com/-G0Q_WBQSjHo/Ty4pKcAc8sI/AAAAAAAABAE/0NCK2h_GKxE/scenery%2525201_thumb%25255B1%25255D.jpg?imgmax=800" width="559" height="420" /></a></p> <p><a href="http://lh6.ggpht.com/-H5fHIuSBfbE/Ty4pLjzd66I/AAAAAAAABAM/QxqWxphb74A/s1600-h/rice%252520paddy%2525201%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="rice paddy 1" border="0" alt="rice paddy 1" src="http://lh5.ggpht.com/-2nvz97aTeV4/Ty4pNAGui8I/AAAAAAAABAU/U04o5SY-uso/rice%252520paddy%2525201_thumb%25255B2%25255D.jpg?imgmax=800" width="562" height="422" /></a></p> <p><a href="http://lh5.ggpht.com/-mJtVO2Tzllc/Ty4pOgxwl3I/AAAAAAAABAc/JqxBm79pZrc/s1600-h/rice%252520paddy%2525202%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="rice paddy 2" border="0" alt="rice paddy 2" src="http://lh6.ggpht.com/-68B7kbHKKCo/Ty4pPwE8UaI/AAAAAAAABAk/1R_Bc6EJoLw/rice%252520paddy%2525202_thumb%25255B2%25255D.jpg?imgmax=800" width="563" height="423" /></a></p> <p><a href="http://lh3.ggpht.com/-a4whgYrbdQQ/Ty4pRGpssqI/AAAAAAAABAs/cJaV-aFdD14/s1600-h/rice%252520paddy%2525203%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="rice paddy 3" border="0" alt="rice paddy 3" src="http://lh4.ggpht.com/-tvRn9ZKqGNE/Ty4pScOwWOI/AAAAAAAABA0/9_DP9LLlZX0/rice%252520paddy%2525203_thumb%25255B2%25255D.jpg?imgmax=800" width="566" height="426" /></a></p> <p><a href="http://lh4.ggpht.com/-eb6QSiDdzQw/Ty4pTRk4jAI/AAAAAAAABA8/-UbLZTMXUyE/s1600-h/jungle%252520trees%2525201%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="jungle trees 1" border="0" alt="jungle trees 1" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwaipCv90cQS5tXXkVEdaD-Je3xJ9xXp2v5LfWAgQBJ8zP6yOd6rAVFWaOZFe6_AvVc9JeTGkk9lv5JXFOorG0AFvuq_cxUP25bIxqrIaJ2tU26kC6_uh3XY13ZuZRwOxQZ6VXP7-8IZw/?imgmax=800" width="569" height="427" /></a></p> <p><a href="http://lh6.ggpht.com/-N4j9cQfFcRI/Ty4pWO8H9BI/AAAAAAAABBM/rWcYfpubk9s/s1600-h/jungle%252520trees%2525202%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="jungle trees 2" border="0" alt="jungle trees 2" src="http://lh4.ggpht.com/-oE122ZHPBZg/Ty4pXZesvAI/AAAAAAAABBU/3HPi27Zid5A/jungle%252520trees%2525202_thumb%25255B2%25255D.jpg?imgmax=800" width="575" height="432" /></a></p> <p>Hopefully I will be able to get my miniatures soon.  Not sure if I will go for the FOW Vietnam or the Peter Pig miniatures, will have to think about it.  Any suggestions would be welcome.</p> Grahamhttp://www.blogger.com/profile/13551378854615691290noreply@blogger.com1tag:blogger.com,1999:blog-2170138877150092906.post-28083792173185567562012-01-21T16:47:00.001-08:002012-01-21T16:47:07.332-08:00First Napoleonic Infantry unit painted<p>I have yet to apply the flags as my printer ran out of ink but I will be using the flags from the 6th Brigade that fought at Waterloo.  The paint scheme may not reflect this but I am not bothered.  These took so long to paint up, not sure whether it was hard to stay focused or just down to the intricate white pattern but these seemed to take longer than my cavalry and artillery combined.</p> <p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj13uHqOzxiLL-K_eQnLr3aMzS8HMZ1jzJrZN33abVwdjvrVerAjfn5h9uyE2NHT-WvlPgm5FtlmS0Lc3N_glcs6W9nhHNgsKShNRkTMVSnEVqVc62GUpK0UdEwYGN2M_vGH4yV2TTad14/s1600-h/infantry%2525202%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="infantry 2" border="0" alt="infantry 2" src="http://lh6.ggpht.com/-DZi1wu8YhuI/TxtcYcd9ZtI/AAAAAAAAA_E/f2eVvTN_Ak8/infantry%2525202_thumb%25255B2%25255D.jpg?imgmax=800" width="526" height="396" /></a></p> <p><a href="http://lh3.ggpht.com/-2XYL_nNrRiE/TxtcaE_bmnI/AAAAAAAAA_M/dYoiVABPzB8/s1600-h/infantry%2525201%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="infantry 1" border="0" alt="infantry 1" src="http://lh3.ggpht.com/-qCuSbxJtfxs/TxtcbofZZWI/AAAAAAAAA_U/Wc3VsghuFdo/infantry%2525201_thumb%25255B2%25255D.jpg?imgmax=800" width="528" height="397" /></a></p> <p><a href="http://lh6.ggpht.com/-4TG6MurbWoA/TxtcdOku99I/AAAAAAAAA_c/Z5jclYOZA0E/s1600-h/infantry%2525204%25255B6%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="infantry 4" border="0" alt="infantry 4" src="http://lh3.ggpht.com/-uXmBDcUq3B8/TxtcetnJqSI/AAAAAAAAA_k/TwbutJuyGR0/infantry%2525204_thumb%25255B3%25255D.jpg?imgmax=800" width="529" height="398" /></a></p> <p><a href="http://lh4.ggpht.com/-6scDJ6qYpgM/Txtcf0IBDaI/AAAAAAAAA_s/Or5uzvdSSgM/s1600-h/infantry%2525203%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="infantry 3" border="0" alt="infantry 3" src="http://lh4.ggpht.com/-X-Y0SdkwWO0/Txtch7K1ZrI/AAAAAAAAA_0/YxdonH4eqak/infantry%2525203_thumb%25255B2%25255D.jpg?imgmax=800" width="532" height="400" /></a></p> Grahamhttp://www.blogger.com/profile/13551378854615691290noreply@blogger.com0tag:blogger.com,1999:blog-2170138877150092906.post-9152992663431327312012-01-21T00:15:00.001-08:002012-01-21T00:15:52.028-08:00Hercules power loader<p>Here are a coupe of photos of my <a href="http://khurasanminiatures.tripod.com/ttc2010a.jpg" target="_blank">Hercules Power Loader</a> from Khurasan miniatures.</p> <p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvbqkLcY2z1-Xrb2dE0170qDfmYWlbbAp_ck1jPH2NuVPhzIWr9xtW5t48ZDZqlo_YG35Nk6ueD-up_HE3iWT20Gck1qnjSooBgZjC1JdEVzR_pmUQoqwyCHlO-kzwlEdXOxFPwC3X6U8/s1600-h/loader%2525201%25255B4%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="loader 1" border="0" alt="loader 1" src="http://lh3.ggpht.com/-5Yz23Z9-Skg/Txp0K5Npg2I/AAAAAAAAA-k/CyGay1-dgHA/loader%2525201_thumb%25255B1%25255D.jpg?imgmax=800" width="604" height="454" /></a></p> <p><a href="http://lh5.ggpht.com/-y5AsJSI-798/Txp0MH3-dnI/AAAAAAAAA-s/wVQKh_v1lW4/s1600-h/loader%2525202%25255B7%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="loader 2" border="0" alt="loader 2" src="http://lh5.ggpht.com/-Q8xfew-q03k/Txp0NcMxBdI/AAAAAAAAA-0/rk5fPbvbxxI/loader%2525202_thumb%25255B4%25255D.jpg?imgmax=800" width="606" height="455" /></a></p> <p>Comments etc always welcome.</p> Grahamhttp://www.blogger.com/profile/13551378854615691290noreply@blogger.com4tag:blogger.com,1999:blog-2170138877150092906.post-1549839353433074512012-01-06T20:33:00.001-08:002012-01-06T20:33:37.707-08:00Gears of War the board game via skype<p>Well last night I played a game of GOW via Skype with some mate that live 4 hours away in Bundaberg.  We used 2 boards and John sets up the board and I copy his layout.  He then controls the cards etc (it is easier for him to do this as his tablet has front and back cameras so it makes it easier for me to see what cards I have ‘drawn’ without the others seeing them).  Basically John will draw my cards and then he holds it up to the camera and I just look through my deck for the appropriate card/s.</p> <p>Anyway we had 4 players: John was Baird, James was Marcus, Adam was Dom and I was Cole ‘'the Cole Train’.  I have labelled my minis with the first letter of the figures name (hopefully I have them correct as my only criticism of the game as that the COG minis can be hard to tell apart, mainly Cole and Dom).</p> <p>We played for about 4 hours and played the mission – The belly of the beast.  We needed to explore 3 levels and if we completed it we would then set off a bomb that would scan the tunnel system.  Anyway as it turned out after 4 hours and midnight approaching we had only managed to explore into the second level.  We were discussing wether we would ‘save’ the game but due to the ‘xbox crashing’, we didn’t save (we needed my table for family dinners etc and John’s table would be needed for next week for when we play a Rally Round the King game when I am back in Bundy for the weekend.)</p> <p>The highlights of the game were that once again I ran out of ammo and was never able to replenish any as Baird tended to ‘hog’ all the ammo, the group being stuck in the first 2 board sections for a ridiculously long time as Locusts spawned continuously from a continuing appearance of emergence holes and the death corridor of level 2.</p> <p>Anyway on to some photos.  In the first photo you can see my tablet with the map in Bundaberg.  We are currently on level 1.</p> <p><a href="http://lh3.ggpht.com/--BhmBnXkuCY/TwfKlmvlI-I/AAAAAAAAA7c/W6t3MO09HxE/s1600-h/1%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="1" border="0" alt="1" src="http://lh4.ggpht.com/-RYCYjTiZEas/TwfKm2QxfAI/AAAAAAAAA7k/qJfzyR4748Y/1_thumb%25255B2%25255D.jpg?imgmax=800" width="529" height="398" /></a></p> <p>Another closer photo of Skype.</p> <p><a href="http://lh6.ggpht.com/-g06Vltqmb_o/TwfKodplLFI/AAAAAAAAA7s/PTnpKyodDfI/s1600-h/2%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="2" border="0" alt="2" src="http://lh3.ggpht.com/--D0rryppngc/TwfKpowRfkI/AAAAAAAAA70/UXMvzrv50jY/2_thumb%25255B2%25255D.jpg?imgmax=800" width="532" height="400" /></a></p> <p> <a href="http://lh5.ggpht.com/-j5LdNgkKrHM/TwfKrbYYkPI/AAAAAAAAA78/nsyLMBrCq_8/s1600-h/3%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="3" border="0" alt="3" src="http://lh5.ggpht.com/-qMhU1DHt5cg/TwfKtIRl3BI/AAAAAAAAA8E/D0k-Pqzq7s4/3_thumb%25255B2%25255D.jpg?imgmax=800" width="532" height="400" /></a></p> <p>We now manage to clear a path to the 3rd board section.</p> <p><a href="http://lh6.ggpht.com/-ql702lvHATc/TwfKuukkN3I/AAAAAAAAA8M/QErMWzj2DLY/s1600-h/4%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="4" border="0" alt="4" src="http://lh3.ggpht.com/-pKHvIINcCsk/TwfKwPL3zVI/AAAAAAAAA8U/ldT59IEa6j4/4_thumb%25255B2%25255D.jpg?imgmax=800" width="541" height="362" /></a></p> <p>Next up is Baird being attacked by a Theron Guard and going down to an absolutely horrible die roll (next photo).</p> <p><a href="http://lh5.ggpht.com/-kGpvgyMnsJ0/TwfKxht3xoI/AAAAAAAAA8c/n1MhEXcoXVw/s1600-h/5%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="5" border="0" alt="5" src="http://lh4.ggpht.com/-Ge4ieunckIo/TwfKyzI1mvI/AAAAAAAAA8k/3teuvL3hpZ0/5_thumb%25255B2%25255D.jpg?imgmax=800" width="546" height="411" /></a></p> <p>The Theron managed to roll 7/8 possible hits with Baird only being able to roll 1 defence die.</p> <p><a href="http://lh4.ggpht.com/-KSMCMcGlPBs/TwfK0M2Uk_I/AAAAAAAAA8s/XsUe3wvoSac/s1600-h/6%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="6" border="0" alt="6" src="http://lh6.ggpht.com/-KlmNqq9LKR0/TwfK1X0Z5VI/AAAAAAAAA80/kJ5grsySSUA/6_thumb%25255B2%25255D.jpg?imgmax=800" width="552" height="415" /></a></p> <p>The next photo shows Dom making a break for the door (at the beginning of his turn the board was empty and in his locust activation 6 lambent wretches spawned).</p> <p><a href="http://lh3.ggpht.com/-l5TKt9IVu98/TwfK3IdngRI/AAAAAAAAA88/aJ4P08uhb2k/s1600-h/7%25255B6%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="7" border="0" alt="7" src="http://lh4.ggpht.com/-2TEIoQn2eJs/TwfK4n3imQI/AAAAAAAAA9E/As2C1i5WF4M/7_thumb%25255B3%25255D.jpg?imgmax=800" width="555" height="417" /></a></p> <p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaEGeje0-nW2qCk9It5ICkKB8-9G89-Q50bBmms6Gh-_pB15w9UNsLVHxXM1sR1n3ZSxWDAHtEl4XHrDGMwvmpuzLwirI_CGFg5SUFa42y5E8y5gkJ_ld7W35u-C9slWWZJtKL3_OZxrM/s1600-h/8%25255B6%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="8" border="0" alt="8" src="http://lh3.ggpht.com/-01U4PlpUers/TwfK7po9dKI/AAAAAAAAA9U/1Ry41qFUTNM/8_thumb%25255B3%25255D.jpg?imgmax=800" width="558" height="419" /></a></p> <p>We have made our way up and like all good horror movies, I open the door for level 2 before we have cleared the section we are on.</p> <p><a href="http://lh6.ggpht.com/--qQ8PnG-_Po/TwfK9V61NDI/AAAAAAAAA9c/dUYqWw7U_yo/s1600-h/9%25255B5%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="9" border="0" alt="9" src="http://lh6.ggpht.com/-woE5PiagYX0/TwfK-ibUH_I/AAAAAAAAA9k/4xN24y0FKIo/9_thumb%25255B2%25255D.jpg?imgmax=800" width="560" height="422" /></a></p> <p>This next photo shows Cole going down from shots from Drones at the other end of the corridor of death.  These drones are visible on the left hand side of the above photo.</p> <p><a href="http://lh5.ggpht.com/-I0ev-2HyuO0/TwfLAJqJ9dI/AAAAAAAAA9s/CdfOKPqFGqE/s1600-h/10%25255B6%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="10" border="0" alt="10" src="http://lh6.ggpht.com/-h4t-hkMGlYE/TwfLBgr0QzI/AAAAAAAAA90/6hTsn7zEWcA/10_thumb%25255B3%25255D.jpg?imgmax=800" width="562" height="423" /></a></p> <p>Drones POV</p> <p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2AEpbLT3F66w9qd51VaXOyWtmEGJ0rHrL6n5NFSH5kWr1E1PBpmVKhBohbjw_TP57YMIi05qId2mmwj7ynRZ3L9SCHE_qP12ptZwePvLGV79n0ueldmQRmC1NKlAlJf6gfQNsJpxx834/s1600-h/11%25255B6%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="11" border="0" alt="11" src="http://lh4.ggpht.com/-8pjvQFp62-4/TwfLEaP3yYI/AAAAAAAAA-E/-4gTGeiVe48/11_thumb%25255B3%25255D.jpg?imgmax=800" width="564" height="423" /></a></p> <p>This is how the game ended, Baird and Dom down (again due to the corridor and open LOS) with Cole preparing to make a run for the troika that Dom was going to use before he was bleeding out and our fearless (or more to the point fearful) leader Marcus hiding at the back. </p> <p><a href="http://lh6.ggpht.com/-3Oh8Dpv1JAA/TwfLGP72ZEI/AAAAAAAAA-M/1VrPRParYkM/s1600-h/12%25255B6%25255D.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="12" border="0" alt="12" src="http://lh6.ggpht.com/-DudLWiUzvho/TwfLHsoIdXI/AAAAAAAAA-U/4XoXsPUC7Ps/12_thumb%25255B3%25255D.jpg?imgmax=800" width="566" height="425" /></a></p> <p>All in all a great game.  I really do like how this game captures the feel of the Xbox game with intelligent locust AI that reflects the game.</p> Grahamhttp://www.blogger.com/profile/13551378854615691290noreply@blogger.com2