Sunday, October 23, 2011

Wood Elf Army

Here are the photos of my Wood Elf army from Splintered Light Miniatures.  These are based like my Undead, for HOTT or mainly for Rally Round the King.

Wood Elf army

Army 1

army 2

archers 1

dryad units

dryads 1

General 1

Guard 1

hero 1

characters 1

rangers 1

spearmen 1

swordmen 1

wizard 1

Enjoy.

Saturday, October 1, 2011

Splintered Light Undead army

This week I received my order from Splintered Light Miniatures and after a couple nights worth of work, here are some pictures from my Undead army.  I purchased both an Undead army as well as a Wood Elf army and will be working on the elves over this week.  I have also bought grey pumice from Vallejo to use as basing material instead of the poly filler but  as I was too impatient to wait so I could base both armies with it, and as a result I will have to only use it on the elves.

The big reason I chose Splintered Light for my Undead army is that I love the fact that they have different skeleton types to choose from.  I was able to buy skeleton dwarves, orcs, humans and Leonines (humanoid lions) and centaurs.  There were others that I didn’t not initially choose but will like to buy eg artillery and monsters.

As a quick review, I am very impressed by the Splintered Light minis.  I had fantastic service right from the start as I was told part of my order was needed to be restocked and David continued this level of communication all the way through.  The figures are great, with little to no flash on them at all and the range to choose from was huge (and only getting bigger – new elf cavalry out hopefully late October and Ratmen, again hopefully, by the end of year).

I have used DBA basing sizes so I can use both of these armies in a variety of games.  I will be using them for Rally Round the King (RRTK) from THW, they are the same base size as my DBA Selucids (see earlier posts) and can also be used for HOTT (Horde of the Things), the fantasy DBA rules. 

I hope to play a game of RRTK during the week sometime so I will be posting a battle report soon.  Any way on to the pictures……

army

army 1

army 2

The next picture shows the characters of the army Hero, wizard, wizard (left to right).

characters

The hero would have to be my favourite as I really like the paint job on her. Hopefully I have painted her up to look like a wraith (she is actually from the zombie range).

hero

The next are Centaur archers.

centaurs

The next photo is of my army general and Leonine warriors with 2 handed swords.

leader and lion warriors

Dwarven cavalry.

dwarven cavalry

Dwarven warriors.

dwarven warriors

Ghouls are next.

ghouls

Orc warriors

orc warriors

Human archers

skeleton archers

Zombies.

zombies

I have just noticed that I didn’t paint up the guts that are hanging off the zombie in the back.  Will have to fix that up.

Monday, September 19, 2011

Playing around with MapTool

I have been playing around with MapTool , mainly to see how it would work in a Traveller PBM/RPG game and the more I play with it the more I like this tool.  Just need to say that character tokens have used images from Rebel Miniatures until I can get my own painted.  These have not been distributed in any way.

To be able to create your own maps, import others as well as have LOS, Fog of War (players can only see what they have LOS too) as well as playing over a LAN or even the internet makes this quite powerful.

Yesterday I spent trying to convert some of my Mayhem Tiles (from WWG) to be used to make modern maps, so I decided to make up a small map and try and have a game of All Things Zombie (THW).  I haven’t yet had the chance to play the game but I have taken some photos of what has been completed.  I actually was even able to connect the laptop up to my TV.  Anyway, here are the pictures:

laptop & TV

The next photo show the LOS function.  I have the cursor over a character Clive and it shows up the LOS the character has in white lines.  There are two lines that I have red around, these aren’t LOS markers, they are just from the images I captured of the tiles. 

photo 1

In the next photo, you can see the different LOS that Don has over Clive as he is further down the street and as a result he can’t see down the alley any where near as far as Clive.

photo 2

The next photo I have included a zombie on the board and the LOS that it has.  Here it can see Clive and over half of the base of Tony.

zombie LOS

Clive now has LOS to the zombie.

Clive LOS to zombie

Jack the third character can see just the smallest part of the zombie base so this could easily be ruled as having no LOS.

Jack LOS to zombie

The next photo shows the updated character sheet.  Here you can see the cursor just placed over the token and then the other picture and character sheet appears.  The sheet can be modified depending on what game you are playing.  I have placed a blue square halo over Jack as he is rep 5 while the other three have a red halo as they are rep 4.  The zombie have a red circle base.

character sheet sample

The tool can even handle die rolls attacks and assigning damage with the correct macros.  There is a huge amount of resources on the site and a great bunch of people on the forum ready to help.

Saturday, September 3, 2011

Eldar Army up for Sale

Need to sell this army so i can get other miniatures that I will have a better chance of using.It is approx $1600 new and I am wanting $700 for it before postage. 

eldar army

Scorpions & banshees

d cannon & rangers

swooping hawks

d cannon & rangers

guardians

The sprue for the cannon can be seen on the far left of the main photo.

dark reapers, fire dragons dire avengers

dire avengers

war walkers, harlequins warp spiders

wave, prism & scratch fire storm

scratch shining & vipers

Saturday, August 20, 2011

5150 Star Army battle report

This report focuses on the simple patrol action of an Empire platoon sent to the planet to investigate possible rebel sightings. The stats etc that I am using were created by Ken Hafer and posted on the THW yahoo site and so I thought I would give them a try.

Time of day - Daytime

Weather – Fine

Investment level – Rebels 2, Empire 5

No aerial recon provided.

Intel – Good

Sergeant: Star rep 5, squad rep 5, specialist Dlt-19 rifle rep 4.

The 3 PEFs were generated and were reps 6, 4 and 6.

PEF set up

Turn 1 Empire 3 : Rebel 1

The first Storm troopers move on to the middle board section and immediately have LOS to the top PEF. This resolves to be a rebel squad all rep 4. The rest of the squad moves on to take cover behind the forest. The rebels take an insight test and pass 2d6. Their weapons have range of 48” (seems odd that the rebels weapons are exactly the same as the empire but have better range.) so all are in range, unfortunately for the stormtrooper he is the only valid target and is hit 4 times and is shot through the helmet and drops dead. The two troopers in range for the man down test duck back towards the wooded area in front, careful not to have LOS to PEF 3 as they don’t want to have to fight another possible unit yet.

1

The PEF rep 6 activates and moves towards the stormtroopers 16” and moves through the woods. This then resolves to be a unit in a defensive position. This causes an insight test for the stormtroopers which they pass 2d6 and open fire and due to their high reps, 6 rebels are hit even though they are in cover. 1 rebel is OD while the other 5 are OOF the remaining 2 rebels duck back out of the woods.

2

The second PEF moves towards the troopers through the woods in area 4. The rebel unit at the top of the table move intothe cover of the nearest woods and take up firing positions. (Patrols – do the move as either attack or defend then when contact roll on the patrol mission.)

Turn 2 E3 : R 6

As the rep 6 PEfs have been resolved, there is no rebel movement.

The stormtroopers move up through the woods and trigger insight tests from the 2 rebels near them and the rebels in the woods at the top of the table. Due to cover of the woods, the sergeant is missed and shoots back and misses. After a short fire-fight the rebels duck back further around the side of the woods out of LOS.

The rebels in the far woods open fire on the 2 visible troops and manage to hit 3 times (rolled 5 dice and 3 6s were rolled. One trooper is OD and the specialist is knocked down and is stunned. The troopers pass their received fire test 2d6 but they have no target to open fire on.

4

Turn 3 E6 : R3.

No empire movement.

The rebel unit nearest the storm troopers move in to the forest to take a shot at the troopers and trigger an insight test. The rebels lose 1 OD and the other is knocked down and the goes OOF. The PEF moves closer to the troopers while the remaining unit stays still and is ready to fire.

5

 

Turn 4 E2 : R3

The PEF moves close to the troopers and results in nothing there. The rebels have to targets so stay ready.

The troopers move further into the woods and the specialist spends the turn recovering. One lone trooper triggers an insight test as he is on the edge of the woods. The rebels snap fire and the trooper goes OD. The specialist recovers.

6

Turn 5 E3 : R3

Troopers move up to the edge of woods and with the resultant fire-fight end with the rebels leaving the field as they pass their cohesion test 0d6.

Victory to the Empire.

Thought on the game:  Considering I was using stats that Ken had made up, the only thing that I didn’t like was the stats for the basic rebel and empire guns.  All the guns on the rebel figures are pistol based and yet they had a 48” range, while the empire troops hold what appears to be carbine/ rifle type weapons and they have on a 24” range.  He has stated in the rules that these rules are based on the miniatures he had, so maybe he has different minis than I do.  Next time I play a Star Wars game I might modify the rebel range.

I like the 5150 rules and I am keen to give them a try in both 15mm and 28mm.  I have some Starship Troopers minis that I would love to play plus my 15mm rebel & earth force armies.

On to a different subject – I am waiting for some miniatures from Splintered Light so I can make up some 15mm armies for use in Rally Round the King.

 

Till next time.