Saturday, June 8, 2013
I am definitely looking forward to this new chapter. Our town has gone through a lot recently and my hope is that this will bring the gaming community together. It has been fragmented for far too long and this worsened as a large number of gamers lost not only gaming material but their entire house contents during the floods. Over the last couple of days, while I have been setting up the store, we have had people come in and not only to chat but to play as well, and I must admit to enjoying each moment that a laugh or an anguished cry echoed around the rooms.
Anyway back to filling out forms for trade accounts.
Sunday, May 26, 2013
Anyway on to the space hulk photos.
The next ones are just all the painted pieces I have thrown together.
And these last ones are obviously of pieces that need to be completed.
Tuesday, April 9, 2013
Also my computer has decided to have motherboard issues so I have managed to get my hands on an old laptop.
The third issue is that my internet up until now has been sketchy at best and utter crap at worst. My previous provider's wireless coverage is just utter rubbish and I was lucky to get an hour of connection each day. This has now changed so I can connect when I need to.
So all in all, hopefully updates will be more frequent. Current projects that I am starting to work on are painting up 40k Dark Angels and daemons, starting preparations for my pocket 40k armies, (see previous post) and some very big news that is too early to discuss yet.
Tuesday, January 8, 2013
A friend of mine has managed to drag me back (only slightly screaming and kicking) to Epic scale 40k. He is currently using the Epic Armageddon rules but what I find interesting is the minigedon version. This version is played with only 1000 pt armies instead of the 3000-4000 pt games so it uses only 4-5 detachments per side. Therefore games are completed in only an hour or two.
As a side effect, I have some enthusiasm to play 40K again, this is more due to the fact that I discovered a website that plays it in 6mm and not 32mm. This allows you to use epic scale figures and vehicles and can be played on a A3 size piece of paper. It can be found here. I intend to buy a magnetic whiteboard and use it to play this scale 40k on as the owners of the site recommend basing each individual figure on magnetic base to stop them moving around.
As a result of all the above, I have tried to find all my epic armies, with only some luck. I have managed to find my marines but not my Tau or my tyranid. They haven’t seen the light of day in more than 5 years and 4 moves so I am hoping they are somewhere. I did spend some money though, maybe prematurely, on buying some forge world epic Tau skyrays that I have just finished converting. Painting will follow when I find my infantry and can work out a paint scheme.
I have included an epic scale rino and infantry base to show scale.
These are skyrays and no converting was done on these.
These are for my recon detachment – 4 piranhas and 6 tetras
These are hammerheads. I have had to scratch build the main guns, nothing fantastic but should be ok.
These are my devil fish that will be used for 2 detachments of warriors and 1 detachment of path finders.
More pictures to follow as this project moves along.
Friday, November 23, 2012
I have discovered the game of Malifaux (I know this may be old game for some) and absolutely love this game (and will give my thoughts in a different post). Partly because it allows me to use my 28mm western stuff again but also because of PIG BOMBS. Anyway, I have a Gremlins outcast crew (photos hopefully in the next few days as I finish up painting them) but as always my focus is on the scenery first so I have been working on some gremlin based scenery. It is all 28mm based and you can see an unfinished gremlin for scale.
This piece is rather self explanatory.
This piece is a moonshine still.
This is a scrap pile.
This is obviously a camp. These 3 pieces have rules in the book that allow interaction with them and not just cover, LOS blockers etc.
This is a pigpen where my taxidermist and pig whisperer keep their charges.
Comments etc always welcome.
Sunday, October 28, 2012
I have joined in the Talomir campaign found here. This is my first proper game of RRTK so I managed to make a couple of mistakes and forgot a few things. This game is played on a 3’ x 3’ map and all tokens are to scale. I played it Solo with the mechanics playing both sides as necessary. I did choose movement distance but this was based on the tactics each army used for the battle. The small blue and yellow markers are the magic users for each army and I had placed them there just to remind myself that they were being used. Later they would reveal themselves and then would be attached to the unit they were next to.
The armies consisted of the following units
Mangu –Blue & White (based on historical Mongol army)
S – skirmish cavalry
L- lancers attached is the General Aluminium Khan
MU – magic user
Stygustan – Yellow & White (based on historical Egyptian army)
LC – light chariots
Ar – archers
I – infantry
A – axemen attached is the General Warththestep
MU- magic users
Due to the large number of Mangu skirmishing cavalry, they outscouted the Stygustans 26 - 10 and this would force them to place 6 units for every 3 of the Mangu. As the Stygustan were invading Mangu, they would move first. The table top would be mostly open. The Mangu would use the Double Envelopment tactic, while the Stygustans would employ the encircle flank tactic and setup was determined by these tactics.
Turn 1 - Stygustan
The chariots wheel right, ready to attack the flank next turn, while the archers move slowly up the centre.
Turn 1 - Mangu
The skirmish cavalry move up on both flanks and prepare to fire at the archers and light chariots while the lancers and cavalry move up the centre. Not-tu Nite (the magic user) reveals herself and prepares to cast Fog of War. She targets her lover and general Aluminium Khan but is unsuccessful as she feels a headache coming on. Luckily for Khan, he has asprin on hand and is able to keep her in the battle for a little while longer. Unfortunately she uses up 5 out of her 10 magic points.
Turn 2 – Stygustan
Wartchthestep surveyed the battlefield and feels claustrophobic. The chariots activate and either fire at the skirmishing cavalry or move into position to fire at C1. The shots result in 1 hit on S9 and 2 hits on S8. Their reactions are to return fire hitting Light chariot 1 for 1 hit and then causing it to retire taking another hit. Unfortunately it contacts I1 and takes another hit. LC3 fares even worse - it takes 1 hit from return fire and in an appalling show of courage it routs from the battle. The infantry block containing Wartchthestep remains stationary to 'reinforce' any holes that appear. He then commands his sorcerers to assist and they then prepare to cast blast at S5 and S3. Not-tu Nite detects the spell but is unable to prevent it from being cast. S5 takes 1 hit but is unable to return fire as it is does not LOS to the sorcerers. S3 retires away from them but as this then causes them to retire through S, S routs and S3 continues on. The archers move forward slightly while Ar1, 2 and 8 halt due to the chariot. Ar5 shoots at S6 causing 1 hit for no hits in return but they do retire and then take 1 hit.
Turn 2 – Mangu
Aluminium Khan smiled to himself. His skirmish units had performed admirably. They had bottlenecked the Stygustans and had caused confusion within their battle lines. His skirmishers on his right repositioned themselves to attack the archers. C1 is ordered to charge LC2 and causes it to retire and take a hit as a result LC2 contacted LC and took another hit. Not-tu Nite had to wash her hair and as a result was unable to cast any magic this turn. S8 shot at LC and caused it to retire taking 1 hit and then a second as it contacted Ar2. The final movement of the turn was S3 & S5 moved into position to fire next turn.
Turn 3 – Stygustan
Wartchthestep looked around and saw that his front battle line was splintering apart and as a result he could not bring to bear his massed fire power. LC2 shot at C1 causing 1 hit and C1 then proceeded to advance 1/2 move and charged LC2. LC2 then proceeded to retire, taking 1 hit, take another hit as it contacted LC and then was pursued by C1 (having just discovered the rule) and routed. LC then fired on S8 causing 1 hit and forcing it to retire. Warcththestep prodded his sorcerers in to casting a spell but they were unsuccessful in summoning a hero.
LC1 could not shoot as S5 was out of arc and Ar8 blocked the shot on S3. Ar8 couldn't move as LC stopped it moving forward, it couldn't wheel without hitting Ar1 and as it had halted due to friendly troops in the road it couldn't turn to face S3 (assuming that I have done this correctly). Ar3 & 4 continued to move forward while Ar6 shot at S6 and Ar5 shot at S7. Both S6 and S7 retired taking another hit each.
Turn 3 – Mangu
Khan still felt positively about how the battle was proceeding but his skirmishers were starting to be worn down. S1, S2 & S3 fired at Ar5 and caused 3 hits and routed from the battle. Not-to Nite managed to cast despair on to Ar4 dropping their rep by 1 and then Khan gave the order to charge with both his lancers and the attending cavalry unit. Ar4 stood and shot causing a hit on the lancers and an arrow lodged in the helm of Khan, just narrowly missing the eye slit and bouncing harmlessly off. With lances raised and sabres rattling the cavalry cause 4 hits on Ar4 while Ar4 managed to hit C for 1 point.
Turn 4 – Stygustan
Things were looking grim for the Stygustan army and Wartchthestep knew it. The turned opened up with LC1 shooting at S3 hitting once S3 then returned fire also for 1 hit routing LC1. LC4 wheeled left. LC wheeled to get in to firing arc on S9. Ar1 not wanting to suffer the same fate, expanded out from behind Ar2. Wartchthestep wheeled to the left and advanced as fast as he could. Ar6 fired upon C generating 1 hit causing C to charge and routing Ar6.
Turn 4 - Mangu
S1, S2 & S4 reformed. Khan, his lancers and C1 formed up the line with C. S9 fired at LC hitting once and causing it to retire taking another hit and then a third hit as they retired in to Ar9.
Turn 5 – Stygustan
'Curse those skirmishers to the lowest level of Hell!' spat Watchthestep. The battle had been lost and now it was time to withdraw from the field. The invasion of Mangu had faltered but by conserving the army as much as possible, there would be at least a next time.
Now it was time to determine the major pursuit and casualty recovery. In the end 4 archers were not recovered.
At this point I felt the game had gone to Mangu and that as the game is part of a campaign, that the Stygustans would retreat to minimise the loses that will carry over and reduce their army composition.
Tuesday, October 2, 2012
After way too long, I have finally managed to get access to the internet , luckily through BMG my friendly neighbourhood games store. I was hoping to show photos of my painted britannian fleet for Dystopian wars but forgot the photos.
So will have to make do with photos of my new work station and some ACW fences that I have made. I was hoping to play a game of Piquet Hallowed grounds but my monthly throat infection stopped that.
The fences still need work but were usable.
My new work station, just need to buy some paint stands to hold my paints.
Hopefully in the next few days I can post my DW fleet.