Tuesday, November 4, 2014

5150 Judge Dredd play test part 1

Judge Ghalgor: Rep 5, Fit 3, People 5, Law 4, Hard as nails (chosen), Nerves of Steel (rolled).
Weapons: Lawgiver, stun baton
Equipment: Lawmaster, (rep 4), birdie lie detector, Long range com
Armour: Tactical

Judge Ghalgor awoke and readied himself for the day shift.  Today he would be patrolling sector 45 located in Meg East.  He knew that it wouldn’t be too long into his shift before the stress of living in Megacity One would bring out the worst in its inhabitants.
++ Crime in progress at Caitee Perri Block.   Possible perp dealing stolen knee pads. ++
“Control, this is Ghalgor, I am in the area and am responding”
++ Roger that, Eye in the Sky has located the perp on level 23 ++
“ETA one minute Control.”


Ghalgor gave a wry smile, 3 minutes in and his first call.  At least this should be an easy bag and tag.
“Control, perp has been spotted.  Computer, identify. “

++ Perp is identified as Lester Sproll, last known address is level 25 Caitee Perri.
(Activation roll Judge 4, perp 3)

‘Lester Sproll, cease and desist, surrender all items and place yourself on the ground.’
(People challenge, what should have been an easy arrest: Ghalgor 5 dice, Sproll 2d goes south as both pass 1 d6 which results in ‘no surrender and roll insight)

‘Drok, it’s a judge!  I can't go back to the cubes.  I'll have to try and run for it and hope to loose the judge.’
‘Control, perp is running, taking him down (snap fires) before he can.’ 

Lester falls to the ground and doesn’t move.
(Roll is a 5 and results in a hit and results in a gut shot with Sprolls being knocked down.  The result of the recover from knock down is that Sprolls is dead)
‘Control, perp is down, send in a clean-up wagon and notify Resyke.’

++ Roger that Ghalgor, proceed to Tailor Swyft Block.  Perp has been spotted scrawling. ++

‘Control, I am in the next block, am on my way.’
‘Perp has be spotted, am proceeding on foot.”
  (Rosco Haltyu, rep 3, desperation: 0, armed with a small pistol)

‘Drop the chrome and surrender!’ (Arrest roll: Judge 3 dice, Rosco 0.  He immediately surrenders and Ghalgor make a sentence roll). 
‘Citizen Rosco, you are charged with crime of scrawling, you have been found guilty, sentence is 2 moths ISO-cubes.  Control, send a catch wagon to my position for a pick up.’ Ghalgor states matter-of-factly as he cuffs Haltyu to the holding post.
++ Roger ++
Stay tuned for second part in Prog 2.

Well for a first play test I am happy with the way it played.  Certainly a surprise on the first arrest.

Monday, July 21, 2014

Ogre Designer's Edition

I bought the designer's edition of Ogre today.  I am not sure if I have ever played any version of this game before, but when I saw the size of the box, I knew I had no choice.    :)

I have taken photos of the initial unboxing and I have a photo that shows the scale of the contents.  Anyway a picture is as good as thousand words so let's have a look.

The book in the corner is an A5 sized book included to give some sort of scale.

This photo shows the side of the box.  As this is the designer's edition, it included kickstarter extras and the entire back of the box is full of these.

These are those extras.  The 4 packs each contain 8+ boards. Each pack contains extra map tiles as well as the extra ogres and other units.

This photo shows the storage containers that will hold the various vehicles and other pieces.

These are the 4 map holders, each holder contains 2 maps.  This plus the 2 extra maps that I didn't take photos of - mainly because I forgot.

This photo shows one of the holders and the storage below the maps.

This last photo I have used from Boardgame Geek (Photo by Alex Kosarek.) that shows the contents all laid out.  I could not have taken a better photo, so why reinvent the wheel.

This edition definitely gives real value for money and I hope that it plays just as well.

Enjoy and as all ways C&Cs welcome.

Saturday, March 15, 2014

Battle Cry 2.0

Last night we played our first game of Battle Cry using the new scenery from last post.  My trees and buildings had arrived the day before so I hadn't completed building the forest and homestead bases and I was unsuccessful in making ploughed field bases that I was happy with.

Anyway, we played the game with 2 players on each side and as usual my army commanders had decided that since they were 3 days away from retirement that only the troops on my left flank would move. Now considering we had no left flank, the majority of my troops just sat around and watched their Union counterparts maneuver around the field.

This highlights why I love this game and the other games like it.  While I wanted my army to move in the centre and right flank, 90% of our cards drawn for movement were for the left flank.  So while it was frustrating not to be able to move where I wanted to, the game was still close as we only lost the game by 2 flags (we needed 7 to win and we managed to get 5).  This battle saw the Union more or less ambush the Rebels and it indeed turned out that way. 

This last photo shows the last Confederate unit to be removed that one the game for the Union.  It was a great game as always and I can't wait to play it as well as Command & Colours Ancients and Napoleonics on it.  10mm Nap figures will be the next purchase.

Thursday, February 27, 2014

Finally time to post

I have finally found time to  update my blog after being away from it for so long.  It is amazing how little time I have had due to teaching and running a FLGS.  I started up Pegasus Gaming at a time when I had no relief work at all and about a week after I started teaching took off so time became a premium.  But I have now managed to find a good mix, with the help of my lovely wife and some good friends, and so I now have some spare time.

In fact I have actually managed to get some painting done as well.  I have painted up some Sohei Monks for Ronin (the Samurai skirmish game).  I have not yet taken photos of them yet but will post them up soon.

The reason for this post is that today I received my new terrain from Kallistra Ltd.  I have bought enough to play Battle Cry and other Command & Colours games as well as FFG's new Battle Lore.  Having now seen it up close, I wouldn't mind getting enough for a 6' x 4' table.  Anyway, pictures are better than words so here they are.

These are just photos of the hexon system by itself.

These show the hills and woods tiles that are placed on top.  The woods will have trees (probably 2-3mm scale ) on them ready for the above games so these are just stand in trees.  The figures are 15mm ACW that we shown in a previous post.

This one shows some of the river sections as well as the mountain pieces.

This is a close up of the mountains and you can just see the rough terrain in the bottom right corner.

And here is a better view of the rough.

This one shows the road.

And a close up.

Well that's it for this post, hopefully I will be posting more frequently.  C&C's always welcome.